Bleed (noun), Bleeding (verb)
/bliːd/
The phenomenon where emotions, thoughts or experiences from a player's real life (out-of-game) affect their in-game character or vice versa.
The player's actual life "bleeding" into the actions, decisions or emotions of their character in the game (bleed-in), or the experiences and emotions of their in-game character "bleeding" into their real life (bleed-out)
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With many thanks and gratitude to Sarah Lynne Bowman, Markus Montola, Jaakko Stenros and many others, for their contributions towards the development of the bleed concept across various tabletop roleplay, LARP, video game and similar media and environments, in numerous academic papers.