Novels2Search

Chapter 2: Stats

We all were teleported to a military camp. All of us were quiet trying to figure out the events that just happened. One thing was clear though, and that was to get power before other players figure out that if they kill us they can leave the game. I for one am not ready to die yet. Crimson was looking at us not worried at all. In terms of intellect he might be smarter than all of us.

Crimson Overlord: “I'll just say this, how about we all split up. If we come across danger that you aren't able to win send a message to one of us.”

I have to say that was a very logical answer. All of us are solo players 1st before we started playing with each other. So it only makes sense that we go our separate ways. We could still hang out for fun but right now we need power.

Deadman: “We should add each other and start to head out we only have two hours before players arrive. The game doesn't allow us you hide our level or name. Also from the help screen you aren't able to PK any players until level 10.”

Everyone was relieved when I said that and all nodded in agreement. After we all added each other we went to do quest solo except Fallen Fairy and Raging Berserker. Since she's a Cleric but has the Summoner class she's going to need help to level up first.

As I was looking around the military camp I looked at my stats

Character Name: Deadman

Level: 1; Class: Godly Sniper & Cybernetic-Phantom

Subclass: None

Guild: None

Money: 0 platinum, 0 gold, 0 silver, 0 copper

SP (Skill Points): 0

Innate Abilities: Can switch your vision to Night Vision and Thermal Vision at will

HP: 100

MP: 250

Physical Attack Strength: 5

Magic Attack Strength: 0

Gun Attack Strength: 50 (2x)

Physical Defense: -25 Magic Defense: -5 Gun Defense: 15

Intelligence: 500 Endurance: 3

Luck: 0 (+50)   Prestige: 0

Magic Regen+: 1%

Critical Hit Rate:  0%; Pierce Rate: 0%

Attack Speed: 0%; Movement Speed: 35%

Attribute Resistance: Water: 0%; Fire: 0%; Wind: 0%; Lightning: 0%; Earth: 0%;

Light: 0%; Darkness: 100%

Passive Skills:

Codex [Phantom Bullets] (LVL Max):  Doubles the rate of fire for any gun. For every shot fire a second will release. Second bullet released when 1st shot is not consume out of ammo.

Codex [Scavenger] (LVL Max): Every 5 seconds your sniper rifle gains 10 bullets    

Codex [ Support Drones ](LVL 1): Due to your cybernetic class  you have two support drones. These drones aren’t for combat but can support you in combat. (SP req: 10,000)

Drones:

HP: 100

MP: ∞

Physical Defense: 25% Magic Defense: 25% Gun Defense: 25%

If drone dies it will take 1 hour to repair itself

Abilities:

[Energy Wall]: Cast energy wall the enables the user to shoot through the wall and block incoming damage. HP: 500

[Highlight Vision]: Paints the target to show a red outline to the player. Any highlighted player receives 5% extra damage.

[Heal]: Your drones can each heal your health by 25% (10 second cool down)

 The drones can’t exceed a distance of 500 meters from you.

What the drones see you also see.

Omnipotent [Sniper God] (LVL Max): Doubles the damage of a sniper rifle used.

God Skill[ Long Range Killer] (LVL Max): Your shots do 25% bonus damage based your distance to the target. The further you are from your target, the greater the 25% bonus damage.

Skills:

Codex [Dimensional Jump] (LVL 1): Can instantly jump to any location (SP reg: 250)

Restrictions:

Restricted Zones cannot be jump in or out of.

Must have been to the location at least once before jumping there

5 jumps limited, 1 hour cool down

Codex [Phantom God Domain] (LVL MAX):  Able to cast a Phantom Domain spawning multiple own you’re Phantoms to fight with you. (Magic req: 500)

Codex [Phantom] (LVL 1):  Due to have the phantom god blessing you are able to summon 1 phantom to come fight with you. Any damage received will go to the phantom instead. Phantom can be called and removed without any magic. Once Phantom dies cool down of 20 minutes to spawn the next 1

(SP reg: 555)

Omnipotent [Vision Pulse] (LVL Max): Can send out a sonar pulse enabling you to see all enemies. (Magic req: 10) (Cool down: 10 seconds)

The story has been taken without consent; if you see it on Amazon, report the incident.

Restrictions:

A 250 meter radius is the limit.

Enemies in the Codex rarity can’t be sense by pulse.

The user can’t see any skills of enemies, even if they have been sensed.

Deadman looked at his skill list and grin. Due to his Sniper class being max out he gain a couple of helpful skills so he can solo. What pique his interest were the [Phantom] skill and the passive skill      [Support Drones].

As seen as he looks at his stats, his body started to change. It adapted to all the skills and when looking at his hands looked like Onyx cybernetic hands. It didn’t stop there his whole body was the color Onyx but only some parts of my body was cybernetic. Both his eyes became light red; he could also adjust his vision.  My chest, half my face and my bottom parts didn’t become cybernetic but everything else was. Also what was weird was this strange demonic marking all across his hands. This have might have been due to him becoming a Maou.  My guess was that the Onyx color came from the phantom part. I also saw 2 drones looking at me. If I put both my hands out and made the biggest circle I could with both my thumbs and index fingers that would be their size.  They also look Onyx with a big red light for one eye. They both floated around me.

After experimenting with the drones I found out that I can send orders telepathically. They also don’t have to received orders and just free style and help me. With all my skills I was so happy.  

I went to the adventures guild to look for quests. The one that caught my eye on the bulletin board was bandit subjugation. It was rank F+, also with checking the quest of their ranks its S+ and down the alphabet   of A down to F with S being the highest. After accepting the quest I looked for others but the rest didn’t related to combat so I left them alone.

Next I check my equipment from the free manual everybody got. There is 7 pieces of equipment people can wear they are Helmets, Upper Garment, Gloves, Lower Garment, Boots, Necklace and Rings. You can only wear a limit of 2 rings and 1 necklace. There are also special clothing that players can find such as backpacks, pouches and energy shields. However pouches are only for modern classes. As for backpacks everyone by default gets 1. Its capacity is 25 items of different items with a limit of 10 of the same item before it takes a slot. Players can find new types of pouches and backpacks with special attributes like more carry capacity or affect our initial stats. Modern classes also get a default pouch. Pouches carry ammo, grenades, or special ammo. Energy shields are very difficult to find and even the shitty ones are ranked myth and above. What’s cool though is that the past can also equip these to. So people that will tank can have two shields for battle.

I checked my gear and everything was basically useless but my sniper stats were weird. It wasn’t anything special but it had stats I haven’t seen and the moderator didn’t even talk about it.

There are 9 types of different weapons divided in categories that modern classes can use.  

·         Assault Rifles

·         Light Machine Guns

·         Submachine Guns

·         Shotguns

·         Sniper Rifles

·         Pistols

·         Rocket Launchers

·         Daggers

·         Special Guns

Modern Classes have a special ability to carry 3 guns. But I can’t use two of the same class. So for example I pick the three guns I want and if I think of it, it will automatically appear in my hands. However I can’t have two assault rifles in my main layout or any other type of gun duo. It must be three different guns in different categories.

Past classes can’t uses guns while modern classes can’t use past class weapons such as swords shields staffs. However the assassin class can use swords but are limited to slim swords similar to katanas

Guns are differentiated from each other by 8 attributes:

Damage: The amount of damage the gun will inflict.

Fire Rate: The number of shots per minute the weapon can fire.

Pierce: Increase the damage inflicted by each round.

Range: Increase the effective range of the weapon.

Stability: Decrease weapon recoil when fire continuously.

Reload Speed: Decreases the time it takes to reload the weapon.

Magazine: The number of shots that can be fired before reloading.

Maximum Ammunition: Max number of bullets the gun can hold.

After checking everything I confirmed 10 copper coins, a piece of bread and my default sniper rifle. So I headed out to officially start my adventure.