Arechnocadia Guide:
Let’s Create a Guide to this madness.
This is the First Item one can Find as an Add-On to purchase, which has been a driving force and perspective to the inner workings of Arechnocadia and its potential.
After finishing my Guide: (Add-On “Arechnocadia Guide”)
Arechnocadia Webpage:
I noticed that it was not enough, It did not satisfy the input and things I created, it missed out on so much detail, which I just couldn’t fit into one Guide. So, I stopped trying to fit it into a comprehensible Mind map and focused on a Profile Website the Webpage you see today. A complete Guide to anything Arechnocadia related: https://www.arechnocadia.com/
This madness of a Guide many Sites long, finally showed me that the Project and Ideas I have funneled into it, where not focused on one Section, but instead where 5 independent sections which all were Arechnocadia, but also were not.
Section 1 Community:
To break that viscous cycle of constantly using the same broken base, I tried to op to something of a broken but messy community, of Dreamers able to build up on concept they themselves understood while trying to fix their own Building Blocks, using those fixed methods while keeping the base of it all hidden. Created this interesting, but still workable idea of a community which could rly help in making People's Dream come true. By sharing and being there for each other.
Apple Tree Principle:
They all relied on one Basic Principle, the Apple Tree Principle.
I will make a Guide to it Later in Time, but just Image a Tree.
1. The Roots, which is as explained before our building Blocks.
2. Then comes the trunk, the things holding it all together.
3. Finally come the Branches which are different things we could focus on.
4. Lastly come the Apples, the Fruits hanging from those Branches.
Now what if somebody only wants an Apple? Do they go to the task of growing a whole tree only to get one apple?
No, they either Buy a Apple or they ask a friend if they have one. Or if they are rly passionate, they grow the Whole tree and see how many branches it has.
The Definition of the Principle is pretty easy:
* The Roots are our Education and Building Blocks from which we start off.
* The trunk is the Basic thing holding all the Branches together. Which would be our Later Education till our Graduation knowledge.
* Till we finally end up at the Branches, which represent the different paths we could take or subjects we focus on.
* Till Lastly the Apple which is seen as the Fruit of our Labor, the Dream or Project we want to accomplish with that knowledge.
All of this is pretty good if you know what your dream was and know where you were going with all of this. The Trunk you build allows you to go to the Branch you need. Now what happens if that Trunk does not have the Branch you need on it?
Missing crucial Information or having flawed Building Blocks and thereby become unable to build upon them to the Dream (Apple) you want to have.
Game Dev Example, you Build your awesome Trunk with Branches going into coding, but now you need for your Dream "Game Developing" Music and Art. But you had not developed or spec into those Branches, now you are stuck in a place in which you either invest Time and effort to building those basics to create those Branches to enable yourself to be able to create your own Music and Art. Or simply you ask someone to do it for you.
Or you focus only on one section of the Branch holding your Apple and thereby spend less time with things you don't need to invest your time in.
Section 2 Company:
This Section follows the principle of Resources, to help you accomplish exactly that. To gain resources or to know your surroundings and usages of your given situation. Like the Apple Tree Principle explained, if you only need an Apple, why then Focus on the Whole Tree? That’s what the Outsourcing Company is for to help you out on skipping those tasks and help you only focus on certain subjects.
Or you know skip the whole Tree Growing Aspect of it all and just skip to an artificial Branch from which you could grow your own Apple, no need to learn all the basics to it as you only want that one apple. (one apple = you don't want to know how to create every genre of music, you only need that certain one.)
That’s the era we are in right now, with YouTube and Skillshare, giving us the Chance to learn only the Bare minimum to understand a certain Subject, giving us that artificial Branch from which we can grow our Apple, Creating Digital Paintings, learning how to cook certain recipes. All of that came down to one aspect and one aspect alone.
Understanding what your Apples are, and in which Branches you should really invest your Time in.
Are just one aspect of our Companies Future and thoughts, one also Includes the aspect of a Skillshare base Of Subject focused Education Videos, with YouTube sense of not needing a license to explain a Topic, boiling down to one core aspect of the Companies Future workings.
* Arechnocadia Approved creators
* Subject specific courses which testify your understanding and branch every now and then with and exam
* Profile Base of improvement showcase to see how you developed your Apple.
* Including Subject based Search Categories, including Apple development search and not Branch development
* The Focus lies on your abilities with that Subject and not your Understanding in it.
Creating an awesome, but still complex groundwork of Education into any Subject Dream related, able to help not just acquire those resources, but to also get the opportunity to test your skill and improve through experience.
The gist of it Right now in my understanding is:
* Teacher (Ability to Create Education Videos to certain subjects) (can take you on as a mentor)
* Student (Ability to train their skills and get certified for it) (Ability to sell their skills) (By creating a Profile, which then can be looked up to / Fiverr.)
* Customer (Ability to a Subject specific search for Creators who can create exactly that thing you need right now.) (Example: https://www.novelupdates.com/series/losing-money-to-be-a-tycoon/The Website he uses to Buy Resources and sell his own.)
Section 3 History:
All of it comes down to one thing and one thing I will always hold on to. Transparency, the understanding of oneself by being completely open about their future action.
I do not shy away from openly showing what I’m planning to do, I won’t hide it and oftentimes just work from the Understanding that someone already knew what I planned. That’s one of the reasons I failed as a Child, but also comes down to why the Project Became so big.
It became so Big, because I wanted to one up the Person who would come up with only one section of Arechnocadia. I wanted to not just create Arechnocadia, no, I wanted to create an interlocking cycle of sheer mindfuck, to confuse my enemies to death.
This content has been misappropriated from Royal Road; report any instances of this story if found elsewhere.
That’s the history of Arechnocadia, a bunch of interlocking concepts supporting each other in a web not understandable to the average Person. (Average I take my Family which till now have not understood a single piece of Arechnocadia, to the point of not being able to rly help me out in anything, instead they sit in the background and cheer for me. "Oh making dreams come true, that sounds lovely" Brother: "Yeah I ditched reading your Website when I saw you starting of with the quote: "making dreams come true", as anyone would believe that bullshit." Such supporting characters I have in my Life.)
This History section is a major part to encourage people to learn from their mistakes, to try to fix their Broken stepping stones or building blocks, to see those cracks and try to fix them.
I have created many different Episodes to Question and Answer some of them, which were my own Building Block cracks. Showing how I understood them and overcame just that.
But you can do that just as easily, but to openly show how the kicker is. To help people understand that everyone has flaws, many have tried to get rid of them and just as many have succeeded, but they just took that answer as something so obvious that they won’t point it out to you.
Which is something many do: they hide their past and take things which are not as self-evident to others as a given fact in their life. I talk not about the ones with broken Building Blocks, but those who have a strong base and do not understand the cracks of others. Taking their answer as obvious and shunning you for not seeing the same.
It’s a weird thing, but I won’t talk deeper about it, all you need to know is that History is the History of Arechnocadia. Anything related to it will be Posted there, for others to take on it and maybe understand or learn something from it. (Including Community Highlights/Diaries/Interviews)
The History YouTube Channel: https://www.youtube.com/channel/UCsQ9k5EHB8IfDJvNtIbhRDA/videos
Section 4 Lore:
This is Section Most of the Rewards come from, as they are things which I can do. With a bunch of Time and effort.
But anything Else like all the other 4 Sections need funding to rly get anywhere, as they are a core part of Arechnocadia, but also take a bunch of time, skill and understanding which I don’t have. I do not have the Branches to keep something as big as this afloat. That’s Why I created this Kickstarter. To say, “look something like this exist and if you want to you can take part in it and support It to let it finish faster.” “To let it achieve something much bigger than one could possibly imagen”
Lore are many things, but what they are not is fiction, they are real set pieces of understanding into any given genre. From Character to Galaxies, we at Arechnocadia try to keep it as real as possible, by providing a Lore base from which could be worked off. Creating this single piece of identification to give the ability to compare any piece to the same standpoint. (The ability to give any Project depth, that bite to differentiate from other like minded concepts. That passion.)
All of this is bundled up in an adaptive package able to adapt to any Story or Project you try to incorporate or create. Good for beginners and easily joined for professionals.
This Feature of adaptability does not only showcase in the Lore itself, but also in its inhabitants.
Spectator:
A Ghost of a kind, able to influence things from the dark. Not being seen, but still being felt. Spectators in the Arechnocadia Setting are the loyal or just basic Supporter Face of wanting to impact and help a Project you admire or want to see go on.
Arechnocadia gives these People the chance to Spectate something a bit more interesting than any prereleases of a Story could do.
The Idea is that a Spectator can Spectate from their favorite creators there chats and Story development, while only being able to react to them with emojis, showing a limit to their action. but still giving the ability of saying and showing your opinion to something. (The ability to influence)
Player:
The Spectator just wants to watch, the Player wants to do something, but does not commit to it so deeply.
This is a fun Role and often seen as a Beta Tester, it allows you to test out anything in Arechnocadia from beta versions of Project and Games, to getting asked to try out any Project a Gini or Arachne Creates.
It gives access to a small part of the Community, who want to support Arechnocadia, but also want to contribute to it.
Arachne:
We have talked about Webs, but we have not talked about the ones created by these creatures, an Arachne in Lore Standpoint is the final and perfect Evolution of the Arachne Bug Race. Which has after dramatic terms sealed itself away in a pocket Universe. From which they watch new and interesting Stories, while trying to guide them to a better end or how they want it to end.
In this context an Arachne is the one who creates smaller Projects and things, through which it not only showcases its skills, but also commitment to a given Project.
It’s easily taken on by anyone who already committed to a given Project and now just want to further build on it, as an Arachne you gain access to People who had the same Mindset as you, but also the plus of getting access to a library of Arechnocadia Lore which you can use on to fill/complete/fix/add to your Project.
Everything is possible, if the Project mentions Arechnocadia and the Lore content used gets mentioned in the Project itself. (Example: used the cracknutter, a creation from “Barnibi128”, which… A simple copyright free usage clause, which enables anyone in the Arechnocadia Community to mention other Pieces, but also use them in their own Projects. (Imagine MCU and how they can mention different characters and items, while still being unique in the terms of the now written story, but giving insight to old readers who saw them before.)
Gini:
Bigger, better, stronger, Gini is a failed experiment of the Omniverse Creator, in which the Creator tried to replicate himself, but only got couch potatoes. People who had no drive to do anything as they could do anything.
As a Gini one gets access to the ability to take on bigger projects under Arechnocadia or take part in it, as the Arachne are more for smaller projects and a Gini for much Bigger tasks. Take a Game for example, a Gini could ask other Arachne’s who might be interested in working with it on the Game from art music and more. A Gini could also use other content or established Stories to influence their games development, while still providing a publishing platform for the one creating the Story.
In simple Terms, a Arachne is a Project Creator and a Gini is a Project Manager, the Person you hire to get shit done in your Project.
Interactive Creator:
A Creator who does not only create, but also provides a creation able to be interacted with. This is much more difficult and that’s why it is such a huge Tier. It does not only need a thorough education in the how and why of their own Project, but also an inner understanding of their community.
Sprinkle in some systems and math and you might get a piece able to infinitely scale with your community.
Best example: Minecraft. Bad side to that, Minecraft can only be interacted with, by having the skills to code mods. Anyone else can only Play the Game, but not interact with it.
Official Creator:
Officially join Arechnocadia with your Creation. You have one piece already finished or are currently expanding on it. Then consider this one. It does not provide the skills and understanding to become something of an official Creator as, it would not make sense to help deeply into the subject, as joining any other Role would suffice for that.
To become an Official Creator the not pay to win way, one needs to apply with a given Project they have finished or worked on to the testing phase. (Includes Prototypes.)
Those Projects will then be deeply ingrained into Arechnocadia, becoming a part of it from which Arechnocadia and the Project can expand on.
The chance of acceptance as an Official Creator are rather low, as one can think of it that way. If you created Undertale and now want to apply for an Official Creator status on arechnodia, you first would need to show your skill by applying as a Creator with an original draft or idea and then working on it. From there you need to apply as an interactive Creator to showcase your skill in handling the fusion process of your Community with your Project.
And then only then can you apply for an Official Creator status, as then you are able or on the capabilities to take on the Arechnocadia fusion, in which the Arechnocadia system which is hugely adaptable to any Project/Story will fuse with your Creation.
Which sounds overly complicated, which it is not. No, the difficult part is the fusion of it with Arechnocadia, as now Arechnocadia becomes linked with this creation, thereby changing the path of its current future and changing it drastically.
Just take the example of before and Undertale joins Arechnocadia. Not only does The Undertale Community automatically join Arechnocadia, but also anything major happening with that IP will influence Arechnocadia.
Those risks and benefits should be decided by you. What can Arechnocadia bring you? What could it expand on how you can expand with that IP beyond a simple Sequel or Marketable materials.
Think deeply, Arechnocadia is a concept not a Project. If you join it with an Ip you join it with inspiration and an idea where all of this can go.
Just Take Undertale. The creator of it till now still takes his time and effort to expand to new sequels and new Stories to it. But many things are left in the dust or not taken in. From Fandoms to Communities to it all. They all understand your project as deeply as you do, which oftentimes even go beyond your own understanding. Giving you the chance to take upon that. To make it interactive to make it official. One good example of community usage is the Sonic movie, in which they took in a skilled community member to fix their design problem.
Oftentimes the community can be just as invested into your World as you are. Making them able to not just expand onto your understanding with their own, but also learn and build from it. (Fangames/Fandom/Fanart)
Can make a huge difference in what your Project is and how far it can go.
Section 5 Projects:
All of it before told us how Arechnocadia does things, how certain sections are handled, now what does the Community get out of it? How can we see where all of this is going?
Projects the bare bone of definition of anything Arechnocadia will provide to the broad public, including international participants, only limited by the ability to read and write in English.
Currently open Projects: https://www.arechnocadia.com/open-projects
This section is much smaller, as it holds too much potential to be wasted in rushing it to the stage of a good prototype