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Pandora: A New Beginning
Chapter 13: The Hidden Quest

Chapter 13: The Hidden Quest

NOTE: (Would be up in the author's notes, but who knows why you aren't able to make a table.)

This is the standard of table I will be using in chapters as of now, full details will be available if you check the character sheet at the bottom of the page as always.

Name Rose Trinity Level: 7 (3673/5000) Health: 240 Mana: 100 Attack: 65 - 73 Defence: 45

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After picking up the leg guards, we started walking forwards, the room was huge and any number of things could possibly pop up out of nowhere, making things more difficult for us.

Reaching halfway through the cave we saw what appeared to be an exit.

It was an arched doorway, it was covered in skulls from both all kinds of races, not a single skull being fully intact, as if parts of them had been devoured, each skull was covered in a different colour as if they had all been gilded using various metals, some of the metals I could recognise, the Human skull being gilded in gold, whilst the Orc skull looked as if it was gilded with copper, it looked both scary and strange, the sheer amount of skulls located here made it look scary, but the colours of the skulls and the different metals used made it look strange.

Instead of a door, it had a medieval grid gate, made from some sort of pitch-black metal that I have never seen before.

I started to approach the gate with the rest of the team whilst asking "So, who actually wants to go through that gate? It's not like I'm scared or anything, but we could maybe just avoid it if you want?"

All 4 of them abruptly stopped in their tracks, I walked into the back of Corrupted Defiance and falling over.

"HEY, WHY'D YOU ALL JUST STOP." Damn, that hurt, I was annoyed, they all just stopped for some reason.

"Ahem. Didn't you just basically admit you were scared of the possible way out?" Corrupted Valour said, whilst the rest of them started laughing.

"Doesn't mean that I won't go through it, I was just thinking that there may be another way out, you know, instead of the slightly scary and weird gate." After saying that I thought to myself, 'Strange metal, indeed, what if I get some of that and use it to smith items? Maybe I could trade it with Sordrock for something I can use.'

"I changed my mind, come on let's go." This time I had changed from standing behind to standing in front, leading the charge towards the gate while leaving the team confused with my sudden change of mind.

...

"We made it, but what now? Don't suppose any of you know whats going on now then do you?" We had finally made it towards the gate, but now what, it was closed and I couldn't see a lever in sight.

"I'm heading this way, tell me if you find the lever." 

I headed off to the right of the gate looking for the lever whilst thinking 'If there is one that is.'

...

I have been walking for 15 minutes, in a single direction, but have still not found the lever to open the gate, so I started to get impatient. "I'm going back to the gate, we will find the actual way out, okay?" I started heading towards the gate.

...

Back at the gate, I couldn't find any of them, so I assumed that they had just walked further than me and continued waiting, whilst admiring the creepy skulls.

'They aren't that weird, people could collect these types of things and this is just them putting it on show in your window, kinda.' I started to like these types of skulls.

...

Another 10 minutes and they still hadn't returned, I got up from the ground and picked a skull, I choose what seemed to be a troll skull covered in some kind of green metal and put it in my bag.

After that the gate made a sound, then I noticed that it had started to move, slowly rising, but only just enough for me to fit through it.

'May as well go through the gate now that its finally open' I walked through the gate as if nothing had happened.

What I didn't notice was when I walked through the gate, the skull had reappeared on the wall as if it was never taken in the first place.

...

Inside I just continued walking forward as if it was a path, nothing could be seen, as if I was stranded in darkness, that was when I heard his voice.

"Welcome, it has been a long time since I have seen someone daring to come into my trial." It was an old, yet booming voice, as if it contained boundless amounts of wisdom.

This tale has been pilfered from Royal Road. If found on Amazon, kindly file a report.

I was speechless, I didn't know what to say, so I just introduced myself, "Hello, I'm Rose Trinity, who are you?"

"Ahh, It's been a long time since someone has asked me my name, I doubt anyone would remember, but you can call me Undarren, and this is my trail, since you have entered my trial, you will have to participate in it, there is no room for negotiation about this."

Quest had been forcefully accepted Complete Undarrens Trail Quest rank: ???

Requirements: None

Rewards: ???

'Well it seems as if I need to do this now, although that name does sound familiar I can't really remember where I have heard it from before.'

"Okay, since you made me accept this trail, you might as well tell me what it is you need me to do." I found being straightforward with Sordrock worked, so why not try it with whatever Undarren is.

"You will have 5 stages, a task will be given when you enter each stage. After you complete a stage you will be rewarded and teleported to the next stage." Undarren was straightforward when answering.

'I guess being straightforward worked.'

You will be given a chance to log out after each stage, but you will not be able to log out if you are in the middle of a stage. Would you like to log out now?

"Yes"

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Character Sheet:

Spoiler: Spoiler

Name: Rose Trinity Title: Divine Smiths Apprentice Race: Dark Elf Level: 7 (3673/5000) Class: Thief Life Class: Blacksmith Health: 240 Mana: 100 Strength: 20 Constitution: 14 Agility: 26 (2) Dexterity: 16 Intelligence: 11 Charisma: 12 Luck 10

Skills:

Lockpicking (Rookie-Level 1 0%)

Lockpicking allows you to open chests of a certain colour. Level up the skill to increase the grade of chest you can lockpick. Lockpicking increases with every chest you open using this skill.

Max grade chest: Green

Backstab (Rookie-level 5 32%) Provides 150% damage to enemies and stuns them for 2 seconds. Skill requires you to be in stealth to cast. Skill levels up with every enemy you damage. Cost: 10 mana. Cooldown: 10 seconds.

Stealth (Rookie-Level 6 36%) Stealth provides basic cover from enemies making you invisible for 5 seconds. Skill levels up with every enemy you damage in stealth. Cost: 10 mana Cooldown: 10 seconds

Identify (Rookie-level 2 65%) Give you information on the opponent, cannot give information if the opponent is 10 levels higher than your level. Skill levels up with every opponent you use the identify skill on. Cost: 0 Mana Cooldown: 10 seconds.

Rookie Blacksmithing level 9 (01%) - The higher the level the higher the chances of making White (common), Green (uncommon), Blue (Rare), Purple (Epic), Orange (Legendary), Gold (Mythic) equipment, also improves overall productivity and time it takes to create items. Rookie Appraisal Level 5 (79%) - Gives you the ability to appraise equipment when necessary. The maximum level of appraisal: Green (Uncommon). Use Appraisal on items to increase the amount of exp gained. Rookie Weaponsmithing Level 7 (93%) - Used to create weapons, the higher the level the better the chances of making a higher grade weapon. Highest grade weapon: Blue (Rare). Rookie Armorsmithing Level 2 (0%) - Used to create Armor, the higher the level the better the chances of making a higher grade weapon. Highest grade Armor: Blue (Rare). Divine Smiths Apprentice Level 3 (75%) - You have become the apprentice of a Divine Smith. Exp gained from blacksmithing + 15%, Chance of adding extra skills or stat points when smithing an item, Chance of doubling the proficiency gained when smithing an item.

Equipment (wearing):

Cloth Bracers (Green - Uncommon - Armor)

Level Requirement - 2

Defence: 3-7

Agility + 1

Ghost-Forged Shank (Green - Uncommon - Dagger)

Level Required - 5

Attack: 5 - 13

Agility + 1

Equipment (bag):

Iron Sword (Purple - Epic - Sword)

Iron sword made by the Divine Smith Sordrock for his precious apprentice.

Level required: 10

Attack: 20-30

Strength + 3

(Appraisal Required)

Misc (bag):

Refined Iron x2

Strange Troll Skull (Requires Appraisal)

Blueprints:

Firestorm Shortsword (Blueprint)(Short-Sword)(Green Uncommon - Blue Rare)

A Short-Sword using Flame Essence and Refined Iron as the base materials.

Requirements:

Rookie blacksmith level 10

Materials:

1 Refined Iron

1 Flame Essence

1 Iron