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Wizard Tower and Special Points

Wizard Tower and Special Points

"Thank you for your guidance," Emile said politely.

"Have a good day," They all said before leaving the Chief's home.

"The tower is at the very center of the forest. If the tall trees didn't exist, we could probably see the tower from here," Emile said.

They walked out of the village. The villagers still celebrated their victory. The players were gaining lots of benefits from the villagers.

They continued to walk deeper into the forest until they reached the Compsognathus territory.

The Thorny Bush territory was easy to pass since the plants couldn't move. Thet would attack the player from a distance.

Passing the Compsognathus territory would be challenging since they didn't have the cloak that hid them.

The beasts were no longer berserk. They went back to hunting other animals and players.

They killed any dinosaurs that ran up to them. Flowing Dream did the tanking.

"Hey, Emile what did you put your free attribute points into," the Handsomest Crab asked.

"I forgot to put my free attribute points into anything," Emile remembered about the free attribute points.

As he was thinking about free attribute points, a system notification appeared.

[You may convert ten free attribute points into one special point]

Emile had never heard of special points.

[Special points are a unique entity of the Nirvanic System]

[Special points can buy many things in the Nirvanic System]

Emile talked in his mind since he didn't want his party to assume that he was crazy.

"How do you earn special points," Emile asked.

[There are 4 ways]

[Conversion where you convert attribute points]

[Special items can give special points]

[Quests]

[World Announcements]

"Don't I have three special points since three world announcements," Emile asked.

[Yes]

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After gaining the Nirvanic System the game system was friendlier and gave valuable information.

Emile didn't choose to convert his free attribute points yet. He needed to figure out the use of special points before he made any impulsive decisions.

[Special points upgrades all stats]

"Isn't that kinda useless? Why would you convert 10 free attribute points for a special point? You could use the free attribute points to increase all the stats."

Emile said as he assumed that Special points were useless.

[It also increases luck stat]

"It still isn't worth it," Emile said after thinking about it.

Luck was intangible. They couldn't control it.

[You can convert Special points into 50 skill points]

Emile knew this was a good trade. He didn't earn a lot of fire or water skill points so this

was a good way to gain them.

[Special points are also a currency in the Nirvanic Market]

"What is the Nirvanic Market," Emile had never heard of this term before which lead to this questioning.

[Nirvanic Market is where Nirvanic's can sell items, buy nutrients for their body, buy items using coins or Special points]

[These are the main functions]

As he grew stronger, he would require more nutrients. The quality of the nutrients was also vital to his growth.

Having the Nirvana Market would help him out a lot.

[You will teleport to the Nirvana Market if you wish to shop]

He didn't need to head there yet so he chose to ignore the teleport option.

They continued to slay the dinosaurs as they moved forward.

After 1 hour of advancing slowly, they made it into the clearing.

"Wow, this really is a beautiful place," Flower Queen said as she looked around.

"The tower is like a sore thumb," She continued after seeing the tower.

"Let head in," Emile said after listening to her.

[You have discovered a new location: Wizards Tower]

[You have gained 100 fame]

Everyone that was in the party received 100 fame.

They didn't receive the second notification about clearing the location meaning that there were no mobs in the tower.

The first floor was filled with open cages. There were runes nearby.

They continued to the second floor. They saw chambers of mobs. The wizard was experimenting on different mobs.

He identified one of the Compsognathus that were in the chambers.

Compsognathus

Hp: 10/232

Atk: 0

MAtk: 129-143

They were near death and had no attack stat. All the dinosaur they met on the outside had around 80-92 damage per attack.

The dinosaurs on the outside had no magic attack stat. These ones had a magic stat.

They all looked deformed. They were tortured a lot before they got those stats.

"I think we should kill them off, to make their suffering end," Time Walker said.

They chose to end the suffering of the mobs that were in the chambers. The mobs only gave them 1 experience.

This situation continued up until the 5th floor. There were over one-hundred mobs in that condition. On the 6th floor, there was only one chamber.

The mob inside this chamber differed from the previous chambers, It was a normal-looking Compsognathus.

When they got close to the monster, it opened its eyes.

The monster broke out of the chamber and attacked Flowing Dream.

-220

It dealt an enormous amount of damage.

Emile identified the stats.

Perfect Compsognathus

Mutant Monster

Level 10

Hp: 586/586

Atk: 205-380

Agility: 45

Weakness: A perfect creature has no weakness.

This was the first time they had seen a mutant monster. A mutant monster had higher stats than the normal monster.

This was the first time any monster had no weakness. This might have caused a problem if the opponent was stronger. In Emile's eye, the mutant was weak.

He could kill the mutant anytime he wanted. He felt that fighting against the mutant wouldn't give him anything of value so he allowed his party to try out a stronger enemy.

Emile wouldn't attack the mutant, he would tank the hits.

His party attacked the mutant. The mutant seemed to have a bit of intelligence which caused it to run towards the Handsomest Crab. He had the least health.

The Handsomest Crab used his sword to block the attack and Flower Queen shot a ball of mud at the mutant.

It slowed down the mutant and dealt damage. Time Walker activated his fireball which did a lot of damage to the mutant and burned it.

Other than the enormous amount of damage it dealt out, everything else was weak.

After a few more hits, the mutant fell down.

Mobs could mutate to become stronger versions of themselves. That was the first mutant mob that Emile met.

The only other thing on the sixth floor was a desk with lots of paper strewn about. They searched through the desk and found one item.

Control Wizard's Notes (Quest Item)

The notes of a crazy wizard

Emile was the one who kept the notes because he was the one who killed the Great Chief. They allowed him to have it since the game didn't tell them what quest it was a part of.

Emile kept it in his inventory. He asked them to look around the tower to see if they missed anything.

After 10 minutes of searching Flowing Dream messaged them saying he found something.

"Come to the staircase leading to the fourth floor." Flowing Dream said as he stood on the stairs.

Everyone arrived at the staircase.

Flowing Dream said nothing and pulled out a brick from the wall of the staircase.

They could hear something opening.

Emile's party walked up to the third floor which had broken chambers. They broke the chambers when they were killing the mobs in the tower.

On the third floor, there was now an opening on one wall.

Emile walked in and saw piles of coins and other goodies.