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Nirvana
Leaving the Dungeon

Leaving the Dungeon

Emile looked through his inventory with a heavy heart.

By completing Nightmare mode, they received 100 Giant Water Orbs. They also received one Perfect Water Orb. These were all materials. Each material was better than the last.

The giant water orbs are useful for creating Rare items. They could use the Perfect Water Orb for Red Silver items. They would use small Orbs for Common and Uncommon items.

Emile stated these items to his party of three. He moved onto the equipment that they received.

He identified the first item.

Fish Scale Gloves

A pair of gloves made from fish scales.

Level Requirement: 10

Rank: Rare

Vitality +18

Strength +20

Atk: 16-20

MAtk: 11-15

Skills: {Power-up Punch} {Torrent}

{Power-up Punch}

The user charges up an attack that deals damage depending on the charge up time.

5 seconds: 3x damage

10 seconds: 5x damage

30 seconds: 15x damage

Cooldown: Depends on the charge up time.

5 seconds: 2-minute cooldown

10 seconds: 10-minute cooldown

30 seconds: 30-minute cooldown

Active Skill

{Torrent}

All water related attacks deal 25% more damage

Passive Skill

Set Equipment Piece (1/5)

3/5 Set Piece Items: User gains 20% more health and 10% more strength.

5/5 Set Piece Items: User gain 30% more health and 20% more strength. Swim speed increases by 100%. Torrent skill upgraded to level 2.

The skill Power-up punch didn't seem useful. The minimum amount of waiting time was 5 seconds which was too long during an expert's fight.

This skill was only used for people to show off. It didn't have a lot of practical use, other than to see who could deal the highest damage.

They agreed for Emile to take the item. He already had one piece of this set equipment so having to would be helpful.

The next item was a pair of daggers.

Goliath's Daggers

A dagger used by a Goliath

Level Requirement: 10

Rank: Rare

Strength +21

Agility +16

Skills: {Backstab} {Sneaky}

{Backstab}

The user does a chop towards an enemy that deals 150% damage. If the user directs the attack at the back of an enemy then the attack deals double damage.

{Sneaky}

Stealth increases by 50%. Walking during Stealth increases by 25%.

This item went to Flower Queen. She was the only player in their party aiming to be an assassin. An assassin used this item since stealth was the main feature of an assassin.

The daggers were gigantic. It would be impractical to use. A system notification occurred after questioning the size.

[Would you like to resize it?]

Emile told them about this option. This would be useful since it decreased the size of the object to a usable size.

The tale has been taken without authorization; if you see it on Amazon, report the incident.

Emile handed her the weapon and told her to resize the item to her standards.

The system resized it without having her create her own settings. This made her life easier.

The next item was a skill book.

Skill Book: {Bloody Awakening}

The user's health increases by 100% and the strength stat increase by 100%. The user enters a weakened state after using this skill.

The user stats go down to 80% of max stats.

This skill reminded Emile of his berserk. It was weaker than his berserk but the weakened state was better. This was a skill that would last forever while his chest plate was only an item he would use until he got a newer chest plate.

Emile wanted the skill book. Flower Queen also wanted the book. They rolled for it.

Emile rolled an 87.

Flower Queen rolled a 92.

They got high rolls. Emile thought he won when he got an 87. She shut him down.

She won the book and learned the skill.

Time Walker didn't need the item since he used the magic related stats more often. Strength was something he didn't need. Health was useful to have. He didn't need the health since others would always protect him.

"If you find another skill book like that, then tell me about it," Emile asked.

"Okay," they replied.

The boss dropped 4 silver coins and 424 copper coins. They split the coins between them.

There were all the items that the boss had dropped.

The experience they got allowed Flower Queen to level up to level 9. She caught up to Emile's level.

Emile was getting close to level 10. His experience bar was 86% full.

"How do you hide your names," Emile asked.

"They'll recognize us if we leave the dungeon," He continued.

"You need to use an item," Time Walker said.

"There is no setting to hide the name. If someone wanted to see your name then he or she could," Flower Queen added on.

"So how are we going to leave," Emile asked with worry.

"We can walk on my Mud Walls," Flower Queen said with a laugh. They could use her Mud Walls to get over all the players.

"What if they attack your Mud Walls," Emile asked.

"I can create lots of support for our path," she replied.

"I need to get to full mana before I can do that," she continued.

They waited in the white room. During this wait, Emile wanted to practice his Water Sphere.

He needed to get his nutrients to unlock his Water Sphere in real-life.

He cast the attacks at the wall.

"Why are you using your skill at the wall," Time Walker asked while questioning his motive.

"Uh... testing the durability of the wall," Emile said while scratching his head.

He remembered that Time Walker didn't have the Nirvanic System. Time Walker didn't know there was a proficiency rating.

Time Walker didn't believe him. It was a terrible lie.

He didn't continue the questioning. If Emile didn't want to speak, then he understood this.

After some time of sitting in silence, Flower Queen broke the silence.

"I have full mana. Let's leave." She said.

On the outside, players were discussing their party. They were checking each party that left to see if it was the party who cleared the dungeon.

The players saw Handsomest Crab and Flowing Dream who walked out. They wanted to stop them, but they logged out without giving them a chance.

They continued checking the players.

Emile and the others appeared in front of the dungeon. Lily summoned a Mud Wall in front of her.

She created a diagonal Mud Wall aimed towards the sky to run over it. Emile and Time Walker followed. She created a few more Mud Walls, well, mud floors.

These Mud Floors appeared in the sky. She used support underneath the floors to allow them to stand straight.

After they climbed the ramp made of earth, she destroyed it. She didn't want others to climb the ramp.

They crossed to the other side of the river with the walls. The players identified them since they were doing a few things out of the ordinary.

They noticed that they were the players who completed the Nightmare mode. They wanted to get their attention.

The players yelled out at them. Some tried to cross the river, but they all failed.

She allowed them a successful escape.

"That felt so cool," Emile said.

Time Walker agreed with him.

After they escaped the players, they walked back to the village. They used Mud Walls to cross the river once more to get to the village.