Synopsis
Six teenagers try to save the world from the rising number of monsters called namuh in the span of a summer vacation. They'll have to explore the uncharted lands of the Dweller's continent in search of the "mirror shards," a collection of strong magic artifacts that may just aid them in saving the world. They'll hold onto phased-out airships bolted by rusted screws and flown with blades with long faded serial numbers, climb onto the back of worms of the deepest dunes, and ask for aid from giants of centuries huddled in the depths that one would call oblivion.