
Synopsis
participant in the Royal Road Writathon challenge
In the magical Land of Mirriam, an endless cycle has persisted between humans and monsters. For generations, history echoed with the footsteps of heroes and kings, their stories repeating over time. Yet, the wheels of fate are shifting, moving towards a change that threatens to fracture the very foundations of the world. As ancient prophecies awaken and destinies collide, the fate of the land hangs in the balance. Change is coming.
Arc 1 Simon
Simon was an abandoned child, always curious about where he came from. After the death of the old man who raised him, he decided to retrace their steps in search of answers. But his journey led to a dead end, leaving him with no direction. A friend of the old man, however, invited Simon to fight at the northern walls against an ancient evil that had plagued the region for a hundred years. Though the battle seemed unrelated to his past, Simon's curiosity and wanderlust drew him in, leading to the discovery of a secret that could change the world as everyone knew it.
Arc 2 Immortal's Abyss
Finding himself at the bottom of the abyss, Simon faced a dreadful situation. There, he encountered the immortals sealed within the Immortal Abyss, and one of them took him under his wing. As Simon's memories resurfaced, he recalled the old man who raised him and their adventures together. But the Madman, one of the immortals, had a plan to escape.
- Last leg of release and I will be editing hard! The story is already finished! Will be reposting after editing!
- Blood and Gore
- Multiple Lead
- Any Comment, Follow or Fave is much appreciated!
Table of Contents
- 1Chapter 1 :: Prologue: Shadow in the morning light2024-11-13
- 2Chapter 2 :: Old Man and the Child2024-11-13
- 3Chapter 3 :: The Traveller2024-11-13
- 4Chapter 4 :: Assassin2024-11-13
- 5Chapter 5 :: Dark Forest2024-11-13
- 6Chapter 6 :: Water Blades, Wind Claws and Elves?2024-11-13
- 7Chapter 7 :: Slaying the Knights2024-11-13
- 8Chapter 8 :: Where to go?2024-11-13
- 9Chapter 9 :: The Nobles that you can Trust2024-11-13
- 10Chapter 10 :: The Elford’s Castle/Kingdom/Fortress/Bastion2024-11-13
- 11Chapter 11 :: The Sky Garden and the Museum2024-11-13
- 12Chapter 12 :: Encounters2024-11-13
- 13Chapter 13 :: Hero of the ERA2024-11-13
- 14Chapter 14 :: South end Bandits2024-11-13
- 15Chapter 15 :: Out of the NORM2024-11-13
- 16Chapter 16 :: In Battle they Thrive2024-11-13
- 17Chapter 17 :: Sailors of the Fisherman Village2024-11-13
- 18Chapter 18 :: The Real Problem with CLANS2024-11-13
- 19Chapter 19 :: The Transport2024-11-13
- 20Chapter 20 :: Trist Port Town2024-11-13