
Synopsis
As the last of a magical empire implodes under barbarian invasion, the dragon who founded it stirs strange forces to restore the crumbling power of her chosen people. Caught in the vortex is the half-fay foundling Rothesay, swept into a game of magic and intrigue whose rules she struggles to discover. These currents carry her into the grasp of the former elite guard of the now-empty imperial throne, the dread and mysterious Runedaur knights. From them she learns what true power is -- and how to wield it. Now can she save the emerging young king from becoming their puppet?
Tags
Table of Contents
- 1Opening2024-11-13
- 2I: Changeling (pt 1)2024-11-13
- 3I: Changeling (pt 2)2024-11-13
- 4I: Changeling (pt 3)2024-11-13
- 5II: Outlaw (1/3): Flight2024-11-13
- 6II: Outlaw (2/3): Loss2024-11-13
- 7II: Outlaw (3/3): Bumps in the Night2024-11-13
- 8III: Teginau (1/3): A Friend in Need2024-11-13
- 9III: Teginau (2/3): Hearth and Home2024-11-13
- 10III: Teginau (3/3): Close2024-11-13
- 11IV: A Power to Be Reckoned With (1/3): Adrift2024-11-13
- 12IV: A Power to Be Reckoned With (2/3): Master2024-11-13
- 13IV: A Power to Be Reckoned With (3/3): Question2024-11-13
- 14V: Initiate (1/5): Kenning a Dark Horse2024-11-13
- 15V: Initiate (2/5): Crossing Lines2024-11-13
- 16V: Initiate (3/5): Price of Knowing2024-11-13
- 17V: Initiate (4/5): Home, Sweet Home2024-11-13
- 18V: Initiate (5/5): Life, and Death2024-11-13
- 19VI: Home of Vagabonds, Mother of Orphans (pt 1/4): Challenges2024-11-13
- 20VI: Home of Vagabonds, Mother of Orphans (pt 2/4): Knight Games2024-11-13