Synopsis
As the last of a magical empire implodes under barbarian invasion, the dragon who founded it stirs strange forces to restore the crumbling power of her chosen people. Caught in the vortex is the half-fay foundling Rothesay, swept into a game of magic and intrigue whose rules she struggles to discover. These currents carry her into the grasp of the former elite guard of the now-empty imperial throne, the dread and mysterious Runedaur knights. From them she learns what true power is -- and how to wield it. Now can she save the emerging young king from becoming their puppet?
Tags
Table of Contents
- 1Opening2024-11-13
- 2I: Changeling (pt 1)2024-11-13
- 3I: Changeling (pt 2)2024-11-13
- 4I: Changeling (pt 3)2024-11-13
- 5II: Outlaw (1/3): Flight2024-11-13
- 6II: Outlaw (2/3): Loss2024-11-13
- 7II: Outlaw (3/3): Bumps in the Night2024-11-13
- 8III: Teginau (1/3): A Friend in Need2024-11-13
- 9III: Teginau (2/3): Hearth and Home2024-11-13
- 10III: Teginau (3/3): Close2024-11-13
- 11IV: A Power to Be Reckoned With (1/3): Adrift2024-11-13
- 12IV: A Power to Be Reckoned With (2/3): Master2024-11-13
- 13IV: A Power to Be Reckoned With (3/3): Question2024-11-13
- 14V: Initiate (1/5): Kenning a Dark Horse2024-11-13
- 15V: Initiate (2/5): Crossing Lines2024-11-13
- 16V: Initiate (3/5): Price of Knowing2024-11-13
- 17V: Initiate (4/5): Home, Sweet Home2024-11-13
- 18V: Initiate (5/5): Life, and Death2024-11-13
- 19VI: Home of Vagabonds, Mother of Orphans (pt 1/4): Challenges2024-11-13
- 20VI: Home of Vagabonds, Mother of Orphans (pt 2/4): Knight Games2024-11-13
- 21VI: Home of Vagabonds, Mother of Orphans (pt 3/4): Revel2024-11-13
- 22VI: Home of Vagabonds, Mother of Orphans (pt 4/4): Fire and Bed2024-11-13
- 23VII: Mor's Tower (pt 1/2): Occasion of Learning2024-11-13
- 24VII: Mor's Tower (pt 2/2): Learning Curve2024-11-13
- 25VIII: Carialla (pt 1/3): An Eye for Power2024-11-13
- 26VIII: Carialla (pt 2 of 3): Demons2024-11-13
- 27VIII: Carialla (pt 3 of 3): Worth Fighting For2024-11-13
- 28IX: Battles (pt 1/3): Sides of the Line2024-11-13
- 29IX: Battles (pt 2/3): Bloody Business2024-11-13
- 30IX: Battles (pt 3/3): Runedaur Business2024-11-13
- 31X: Andrastir (pt 1/4): Art and Artifice2024-11-13
- 32X: Andrastir (pt 2/4): Unattended2024-11-13
- 33X: Andrastir (3/4): Onions2024-11-13
- 34X: Andrastir (pt 4/4): Familiarly Strange2024-11-13
- 35XI: The Grasp of the Madroch (pt 1/3): Living Proof2024-11-13
- 36XI: The Grasp of the Madroch (pt 2/3): Prisoners of the Warlord2024-11-13
- 37XI: The Grasp of the Madroch (pt 3/3): Trial by Boots2024-11-13
- 38XII: Counsels (pt 1/3): Opening Positions2024-11-13
- 39XII: Counsels (pt 2/3): Naming the Play2024-11-13
- 40Counsels (pt 3/3): Making Contact2024-11-13
- 41XIII: Price of Peace (pt 1/3): Setting Out2024-11-13
- 42XIII: Price of Peace (pt 2/3): Mysteries2024-11-13
- 43XIII: Price of Peace (pt 3/3): Silent Rites2024-11-13
- 44XIV: Monsters (pt 1/3): Mad Science2024-11-13
- 45XIV: Monsters (pt 2/3): Facing Fear2024-11-13
- 46XIV: Monsters (pt 3/3): Blood2024-11-13
- 47XV: Riddling (pt 1/3): Patterns Interruptus2024-11-13
- 48XV: Riddling (pt 2/3): Threshing2024-11-13
- 49XV: Riddling (pt 3/3): Kernels2024-11-13
- 50XVI: Challenge (pt 1/3): Biting the Gauntlet2024-11-13
- 51XVI: Challenge (pt 2/3): Pursuing the Game2024-11-14
- 52XVI: Challenge (pt 3/3): Courting Trouble2024-11-16
- 53XVII: The Myrinine (pt 1/5): Mad With Daring2024-11-18
- 54XVII: The Myrinine (pt 2/5): Mad With Fear2024-11-20