Synopsis
In an empire on the edge of the known worlds, gods are hunted, spirits outlawed.
Magic itself is the dwindling heritage of a few tribes cast to the far reaches of the archipelagos.
A dungeon core with no name will have to change the tides of time and fate to succeed.
Tags
Table of Contents
- 1Chapter 1: Genesis2024-11-13
- 2Chapter 2: One Hour2024-11-13
- 3Chapter 3: Poison Gifts2024-11-13
- 4Chapter 4: Work Under the Sun2024-11-13
- 5Chapter 5: Growth2024-11-13
- 6Chapter 6: Hunting & Searching2024-11-13
- 7Chapter 7: Guests2024-11-13
- 8Chapter 8: Blood in the Water2024-11-13
- 9Chapter 9: Phenotype2024-11-13
- 10Chapter 10: Splice//Hybridize2024-11-13
- 11Chapter 11: Dreams of Power2024-11-13
- 12Chapter 12: Family2024-11-13
- 13Chapter 13: Healing2024-11-13
- 14Chapter 14: Casting the Net2024-11-13
- 15Chapter 15: Signals from On High2024-11-13
- 16Chapter 16: Sickness2024-11-13
- 17Chapter 17: Kamahune2024-11-13
- 18Chapter 18: Gifts and Bargains2024-11-13
- 19Chapter 19: Warrior2024-11-13
- 20Chapter 20: Rest for the Wicked2024-11-13
- 21Chapter 21: Dreams and Diligences2024-11-13
- 22Chapter 22: Brave Soldiers2024-11-13