Tianyang Continent known classes :
The Berserker: He's a masochistic brawler or more precisely a madman that has insane amounts of lifeforce. His uses his overwhelming vitality to mutilate himself and enhance his bodily capacities.
The Paladin: A defensive fortress. His resistance to attacks allows for close combat and damage reduction. Most of them use shields and they're really difficult to get rid off once in close range. Shaking off a paladin locked on you requires skill.
The Scabbard: Like the name implies, this slugger is inseparable from his equipment. He's a weapon whisperer who can display their maximum potency with little to no challenge at all. The more weapons this guy can master, the more troublesome he becomes...A scabbard without gear is generally in a tough spot.
The Nightwalker: He avoids light and prefers darkness. The Nightwalker is familiar with forces that lurk in the shadows and at night. He can see in the obscurity, is especially agile and heals from wounds quickly. Those with water affinity can control blood and thrive on battlefields.
The Warrior: He has a strong heart. His bravery and fearlessness make him a pain to deal with. The more critical a situation gets, the more dangerous he becomes. A warrior close to death is akin to an injured lion. He's very proficient with swords, spears and heavy armor.
The Gladiator: The most barbaric class on the continent. The Gladiator has disgusting attack power but his defense pales a bit in comparison. He's extremely good with axes and hammers.
The Rogue: Besides being the fastest class in the continent, three words to best describe these outlaws would be: vanishing, homicidal, thieves...
The Monk: The best hand to hand fighter. Monks also excel with staves and sticks. Most of them find it simple to study physical cultivation methods, which allows them to fight for prolonged periods of time.
The Runemaster: He uses formations in order to attack and defend. He can also trap enemies inside illusions and/or labyrinths. Runemasters are also good at forging and enhancing weapons.
The Sorcerer: Wizards and Warlocks use arcane, witchcraft and curses, in order to summon and wield natural disasters. They're the most powerful mid-range class, even if it can take a long time for them to cast advanced spells.
The Druid: A druid walks around with a cauldron most of the time. Druids love to concoct pills, potions, and poisons which they use for different purposes. Druids can also temporarily metamorphose into ferocious monsters and magical beasts thanks to mysterious recipes.
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The Bishop: He loves the impoverished, the sick and the weak. He uses his healing abilities to save people and himself from the brink of death. Bishops are highly esteemed among their peers.
The Demonbane: He spends his day chasing vampires, ghosts, and necromancers. Demonbanes use barriers, domains, and talismans to fight the forces of darkness.They can seal and employ their vanquished foes like invocations. Demonbanes and necromancers have the highest chances to fall into demonic cultivation paths...
The Esper: They use mental power to cause illusions and brain damage. Espers also use telekinesis to lift objects around them. Their extra sensorial abilities expand their soul in order to use other people's weapons against them, as well as cultivate strange skills according to their elemental affinities and comprehensions. Pyrokinesis, teleportation, etc.
The Saboteur: They can get rid of status effects, and inflict it with their attacks; ailments such as paralysis, burn, blindness, freeze or poison, speed loss, hold no mystery for them. Saboteurs often use gimmicks and maneuver in order to survive; they refine and manipulate their elemental affinities just for that specific purpose.Their attacks are often accompanied by deadly conditions.
The Scholar: The scholar is often stronger in group combat. They use music and poetry in order to buff their allies and themselves. The scholar preferred weapon is a scroll or a musical instrument. At higher cultivation realms, the scholar becomes a reckoned force, as they often comprehend and can infuse their mantras with intents easier than other cultivators.
The Sniper: He uses long-range weapons to kill. The best long-range class. Bows and other automatic weapons have no secret for them.
The Artificer: They use their creations to fight; creations such as magic boats, engineered robots, etc. They're the ones creating most of the weapons, armor and traveling tools in the Tianyang Continent. They also excel at placing traps, using grenades and formations. Artificers' weapon of predilection is usually an essence gun.
The Geomancer: Geomancers most often than not have Earth, Metal or Wood affinity. They use it in order to shape and interact with the world like a game. They can create castles and forts out of the environment in order to fight. They usually are called to work in the field of building or road construction. In the history of the Tianyang Continent, geomancers have always been a cornerstone in the expansion of roads and empires.
The Shaman: They use the power of spirits and make it enter their bodies. They sign contracts with those and can heal/kill/buff etc, depending on their spirits' skills. Shamans can communicate with haunted and cursed artifacts. Anything with awareness is a potential ally or contractor for him.
The Necromancer: They raise corpses to fight for them. Anything dead is a weapon for the necromancer.They use experiments to turn into freaks of nature. The shaman and the necromancer usually have more attainments in the domains of life and death than others.
The Beastmaster: They use their strength to fight against beasts and subdue them. They have long range and close range abilities. With time, the familiars can copy and even assimilate their owner's skills, which makes their cooperation even deadlier.