Synopsis
What does it take to build a great business empire? Is it luck? Tenacity? Or is it a little bit of both, along with a sharp intellect, ruthlessness, and an already good business empire to start off with?
Minnie Dulaine desperately wants to make a name for herself — to stand on her own two feet, away from the imposed ‘should and should not bes’ of others. The only problem is that she does not have a single drop of talent for magic, nor a penny in her pocket. All she has is a degree from Sun's Haven’s program for clever commoners, a will to succeed, and a recommendation letter from her mentor.
G&G Incorporated, located deep within the seedier parts of town where factory smoke and alchemical fumes fill the air: is that where dreams will be made or put to an end?