Synopsis
Two fox-kin siblings set out to serve a human king, hoping to secure ties with the royals that had formed in times of war. Yet, much is demanded of them as their father's reputation precedes them.
They find the King struggling to keep his vassals from breaking the terms of the armistice. With reports of smuggling increasing and the nation's strategic resources at stake, their father is sent to oversee the border. The king, fearing for his own children, hopes for six more months.
Meanwhile, tavern brawls turn bloody as a cry spreads across the land, "Loyalty? Or bread!".
What to expect: - cold steel weapons with magic- colonial-esque era- elements of strategy (including logistics)- powerful mages that can't block a crossbow bolt. Except for some earth mages.- realistic depictions of violence. I don't care to focus on it. - other races introduced eventually, if they fit. - Australian english, except when I slip. Not much slang though, I reckon.
Tags
Table of Contents
- 1Prologue - The Legacy of the Whitetips2024-11-13
- 21 – Father and Son2024-11-13
- 32 – The Missive and Bliss. The Princess and Magic.2024-11-13
- 43 – The Village; The Siblings2024-11-13
- 54 – Visitors2024-11-13
- 65 – Lively Villagers2024-11-13
- 76 – To Listen2024-11-13
- 87 – Boyd's Report. And Runesmithing.2024-11-13
- 98 – Footwork in Mud2024-11-13