Synopsis
In a world set upon by an ancient threat, a new cycle of civilisation competes for power and resources. Amidst the games and politicking of Elder beings, the masses are unknowingly ensnared in plots and schemes that were centuries in the making.
At the heart of the world’s workings lies the Tyreal Valley—a land that promises to fulfil the desires of those who seek it. As a haven for the truly strong, the path to this promise is paved more often than not in warfare and blood. To two young stragglers fighting for more than just their own fates, it is left as their only answer. But maybe that’s just what their enemies want.
Magic system vaguely similar to GameLit ones (no system nor interface to help), with certain elements that are a bit more analogue. Politics, war, looming apocalypse, a tiny dash of kingdom building, and a minor bit of crafting. There is a bit of a progression element as well as both environmental and cultural exploration. The story follows two youths more directly influenced by aforementioned Elder beings than most. Neither lead cares for politics but certain situations force them into participating, forcing them to make decisions that shape their morality. Initially, the focus is on the male lead as he comes of age in an environment with little scope to change his future, only to be thrust into new circumstances that permanently kill some of his hopes. 3k words every chapter
Table of Contents
- 1CH1 - The Lightguard2024-11-13
- 2CH2 - Desecrated Sanctuary2024-11-13
- 3CH3 - New Colleagues and Newer Experiences2024-11-13
- 4CH4 - Insomnia2024-11-13
- 5CH5 - The Righel of Waalrike2024-11-13
- 6CH6 - Mirage2024-11-13
- 7CH7 - Notes and Scribbles2024-11-13
- 8CH8 - Yielding to Diligence2024-11-13
- 9CH9 - Guardian of Tyrdia2024-11-13
- 10CH10 - Of Swords and Feathers2024-11-13
- 11CH11 - Luminary2024-11-13