Synopsis
Raymond Drake thought his days of magic and monsters were behind him. After living in a fantasy realm and dying in his final battle, he was reborn on peaceful, magic-free Earth with a second chance at a normal life. A career as a pianist seemed like the perfect way to leave the past behind. As if.
When an aether-fueled apocalypse sends Earth spiraling into chaos, everything changes. The Aether Nova System swoops in, promising salvation by whisking Earth's survivors to the vast, mysterious Gamma Cluster 11. Isn't it great? Except there's one tiny problem: the Cluster has already absorbed Raymond’s old world. Instead of a safe haven, he’s dumped into the very place where he met his end the first time.
Now, stuck in a weak body and armed with nothing but a broken spear, Raymond has to navigate a new system straight out of a video game. It doesn't help that the Abyss Chasm is crawling with lesser dragons and worse, all eager for a fight and way out of his current league. With only his experience, this system, and the odds stacked against him, Raymond must climb his way back to safety and reunite with his newfound family before it’s too late.
But if anyone can get through this, it’s him. He’ll fight, he’ll survive, and then, he’ll thrive. Because how could a few drakes stop the one they once called Arazorn the Dragonslayer?