Due to numerous remarks and complaints in regard to the combat system that Dawnlands utilizes, major changes will now be made to this system.
Energetic Entertainment agree that due to the realism levels within this game, a combat system that simulates realistic damage should also be represented. This realism should result in much more realistic combat challenges to all players, and introduce a deeper level of combat tactics to players.
Therefore the following changes are being proposed for inclusion into the combat system, replacing the version currently employed by players. The following information in regard to a combat system change had previously been coded, but not included in the released version of Dawnlands. These changes, if approved by players, can be introduced into the game within twenty four hours of receiving approval
Please read through the combat system changes description carefully, and if you approve, please just select the “Approve” button at the bottom of this message, if you disapprove, select the “Disapprove” button. Only votes cast within twenty four hours of this message being sent will count towards the decision, and players decision will be final and not subject to challenge or reversal.
If you see any area of the proposal that could be improved on, or altered due to unforeseen situations brought about by their inclusion, please message a game moderator in regard to it, and include Combat System alterations as part of the message header. Any player using this as a header to send spam, complaints or as a header for a message which is not in regard to the Combat system, that players access to Dawnlands will be blocked for a period of between one to three days, dependant on the severity of the infraction. Deletion of an account will apply to those messages considered as threatening, and your information provided to your local law enforcement body.
>>>>>>> Proposed Combat System Change <<<<<
A players body will now be separated into health point zones, with each being allocated a set percentage of the maximum overall health that a player currently possesses. In combat health points will only be lost from the zone(s) of the body that has been struck, and if the health points of that zone is reduced to zero, then that body zone will be considered as incapacitated until healed or recovered. If a players Head zone is reduced to zero health, this will not be considered as death, but will result in unconsciousness .
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combat [http://i68.tinypic.com/2mr74oj.png]
Articles of armor will now be adjusted to include a classification of the Body zones that these items will protect. Armor class will no longer be a combined total, but will only consist of separate armor classes for the zone that they will cover. Most body zones will have an armor item specific to that zone, and in some cases there may be two items that are calculated in a zones coverage. An article of armor will only provide coverage to the zone it is classified as covering and will not protect any other zone, unless it classified as dual zone coverage. Shields will be considered as covering all zones, and therefore the armor class of this item will be reduced to represent the difficulty it will have of providing full body protection.
Magic Items that gave a plus to Armor Class will now be altered to display the zone that the armor class bonus will be attributed to. To alleviate players concerns in regard to items already in a players possession, we will be allowing the owners of these items to choose the body zone that they want the magic item they possess to be changed to cover. This option will only be available for twenty four hours after a player is recorded as reading this announcement. After this time, the zone of coverage will be randomly chosen.
Health points received by each player will be adjusted, with the basic amount received each level increase raised to fifteen, replacing the current ten points. This change will be backdated to include levels already received
There will be two zones that will not have any armor directly allocated to them, these two zones will be classified as Instant Kill Zones. These zones will be the Brain and the Heart, and will not have any health points allocated to them. Any hit that is classified as “Piercing the brain” or ‘Piercing the heart” will result in instant death. To ensure this does not disrupt the gameplay, the chance of a strike to one of these zones has received an extremely low probability. There will be methods of increasing a players chance of giving such a strike in the game. Decapitation will be considered as an Instant kill. The only exception to this instant kill rule will be creatures, NPCs and monsters that possess more than one brain, heart or head. All Combat System changes will apply to all Players, NPCs, Creatures, Monters and Gods
Health points will be distributes among the zones using the following percentages of total health points
Head 15%, Torso 35%, Arms 15%, Hands 10%, Legs 15%, Feet 10%
Death will occur after the Health Points attributes to the Torso has been removed.
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Vote now for which option in regard to the Combat System changes you wish to make
APPROVE DISAPPROVE