Synopsis
Cueilur has watched worlds form, coalesce from molten shards of rock spiralling through the aether. He has felt the thrum of the void binding together to create ephemeral planes, and soared through the rifts between realities. Under the watchful eye of Tlamanuanil, he has shaped worlds and carved rivers through stone. He has witnessed a collapsing plane torn asunder by incorporeal hands and sensed a brief glimmer of life wink out in an instant.
But nothing could have prepared him for the Shattering of Venarith.
The Venarinthine people have lived in prosperity for decades, since their world was created by the gods who reside in their palaces of crystal and light, perched on the top of an unnatural spire-like mountain. War and suffering is nonexistent; the gods delicately control each mortal's emotion, keeping them content and peaceful.
Times are changing, however; the gods grow complacent and ignorant of the consequences of their manipulation. For a mere second, their influence fades from the minds of a minute number of the Venarinthine. An even smaller number of those minds are able to resist the gods' reimposed attention, for these mortals bear a defect unforeseen by the arrogant deities - one which gives them the power to gain control over their world.
One man in particular is awoken. His name is Arvenyr Tlualtikanua, and he will be the one to overthrow the gods.
Cueilur records his tale in the Chronicles of the Dusk.