Synopsis
In this world, adventurers come in pairs.
There's the seeker: the battle unit. He is in charge of offense, defense, hunting, scouting, and virtually any outdoor acivity you think of.
On the other hand is the keeper: the care unit. She is in charge of making sure the seeker is alive and well. Heals, buffs, crafting, enchantments, and virtually any indoor activity you think of.
Combined, surviving in the wild becomes fun enough to be called an adventure.
But Clest is alone-- the odd one out. She is the only seeker there is that is a woman. What kind of place exactly, does the world offer her?