Synopsis
Noah was just an ex-army mechanic trying to get home to his pregnant girlfriend, ring in hand.
Then words flashed across the sky. The gods had decided. Earth was being combined with nine other worlds in a grand competition in which individuals must strive to rise in the new mega-world.
Oh, and the goal was for ninety percent of mortals to die before they rose again.
But not all is bad: Some chosen people will receive decks of Magical cards to help them along the way, to compete in The Great Game. Noah himself got a deck based on post-apocalyptic robots, spearheaded by a sarcastic junk golem.
Now Noah has to fight his way through ruined stretches of his native Kansas, as well as through magical forests and deadlands from worlds not his own to reach his girlfriend, Hope, in Night City. Along the way, he will meet all kinds of interesting or dangerous new things: creature cards that have personalities, a homicidal golem, an alchemist goblin-princess, remnants of human civilizations, outposts of a magical enslaving elf empire, and Night City--the post-apocalyptic remains of Kansas City overrun by vampires.
This is a CCG (Collectible Card Game) style LitRPG set in an apocalypse world. Expect real card game mechanics, but where deckbearers are on the field of combat.
Table of Contents
- 1Card Apocalypse One, Chapter One: Way to Block a Bro, Gods2024-11-13
- 2Card Apocalypse one, Chapter Two: Interlude With an Asshat2024-11-13
- 3Card Apocalypse one, Chapter Three: A Robot Called Red2024-11-13
- 4Card Apocalypse One, Chapter Four: I Want to Ride My Bicycle, Bicycle!2024-11-13
- 5Card Apocalypse One, Chapter Five: The Deadliest Rabbit2024-11-13
- 6Card Apocalypse One, Chapter Six: Leveling and The Forest that Wasn’t2024-11-13
- 7Card Apocalypse One, Chapter Seven: Enter the Bomber2024-11-13
- 8Card Apocalypse One, Chapter Eight: Negotiations between Psychopaths2024-11-13
- 9Card Apocalypse One, Chapter Nine: Refugees of Emporia2024-11-13
- 10Card Apocalypse One, Chapter Ten: Farmsville2024-11-13
- 11Card Apocalypse One, Chapter Eleven: A Rangin’ We Shall Go2024-11-13
- 12Card Apocalypse One, Chapter Twelve: Idyllic Interlude2024-11-13
- 13Card Apocalypse One, Chapter Thirteen: Rattletail Hell2024-11-13
- 14Card Apocalypse One, Chapter Fourteen: Just Hanging2024-11-13
- 15Card Apocalypse One, Chapter Fifteen: The Battle of Beaver Bridge2024-11-13
- 16Card Apocalypse One, Chapter Sixteen: The Zorin Bog2024-11-13
- 17Card Apocalypse One, Chapter Seventeen: Battle of Bog’s Edge2024-11-13
- 18Card Apocalypse One, Chapter Eighteen: A Touch Pyrrhic2024-11-13
- 19Card Apocalypse One. Chapter Nineteen: The Wages of Victory, Part I2024-11-13
- 20Card Apocalypse One, Chapter Twenty: The Wages of Victory, Part II2024-11-13
- 21Card Apocalypse One, Chapter Twenty-One: Entry to The Lost Temple of Mechos2024-11-13
- 22Card Apocalypse One, Chapter Twenty-Two: Dead Eggheads2024-11-13
- 23Card Apocalypse One, Chapter Twenty-Three: Technomancers and Two Switches2024-11-13
- 24Card Apocalypse One, Chapter Twenty-Four: The Big Boy2024-11-13
- 25Card Apocalypse One, Chapter Twenty-Five: Final, Final Preparations2024-11-13
- 26Card Apocalypse 1, Chapter Twenty-Six: The Long Walk North2024-11-13
- 27Card Apocalypse 1, Chapter Twenty-Seven: The Crimson Clan2024-11-13