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Blood and Honor
Chapter 229- Kingdom Perks

Chapter 229- Kingdom Perks

Surface- Valley of Origins

Empire of Night- City of Eternal Night

Middle City- Central Plaza

Jacob watched as the reinforcements of the Dead Legion formed up. After the losses of taking the Fortress of Thongulor, Jacob had needed to summon a large new contingent, but the defeated foes had provided the raw materials to complete all the new units. Surprisingly a new Boss had also arisen with the new group. Neither Jacob or Abraxxus had any idea why they would randomly spawn, but they did and they provided much-needed command and control to the Dead Legion.

Spoiler: Spoiler

Name: Aimeri the Butcher

Class: Wraith Knight (Melee/Spell Caster)

Level: 75

Health: 400,000

Damage: 500-650

Armor: 2,000

Note* Wraith Knights are a hybrid class capable of dealing powerful spells and hard-hitting melee attacks.

Jacob dismissed the information as he watched formations of the various Undead form up and the Portals open leading back into the Obsidian Kingdom. The oversized Wraith Knight would provide them with another powerful frontline fighter for the Dead Legion, something that was missing from their ranks. "Have you finished checking out Jason Tombstone?" Jacob asked Darren.

The Rogue nodded, "Yeah, he is sixteen. Already has a Masters in some science field I have no idea how to pronounce. An extream introvert and the phobia of going outside. He was proscribed by his doctor to play Fate Online to try and overcome the phobia. So having a Scout class makes sense for him. So yes, he is a little young and immature in some ways, as far as recruitment goes...we could do worse. He needs to learn to work with people and not just alone, we will put him through the paces and train him up if you want to recruit him." Darren replied.

Jacob nodded as he thought about it as he brought up the Kingdom Perks page.

Spoiler: Spoiler

Note* Once Experience is spent, it cannot be refunded.

Note* You can only bank so much Experience. This is based upon your Kingdom level.

Note* Your Experience tax applies only too Immortals. Locals are taxed at a flat rate of 1%.

Note* Some Perks can be upgraded.

Note* Some Perks are hidden until prerequisite Kingdom Level is reached and/or the prerequisite Perk is purchased.

Note* Newly purchased Perks go into effect at Midnight each day. 

Experience Balance: 382,160/400,000

Note* Experience is accrued throughout a 24-hour period (Game Time) and deposited into your Experience Bank at midnight each day.

Immortal Services...

Name: Basic Trainers

Description: These trainers will be able to unlock the basic potential of the Immortals within your Kingdom and will share in its defense. The trainers will be located in every city and town with at least 500 inhabitants. 

Requirment: Vampire Race

Cost: 50,000 Experience

Name: Advanced Trainers

Description: These trainers are harder to come by and coveted by all kingdoms. With this Perk, you might sway some to come to your Kingdom. The trainers will be located in every city, towns with at least 500 inhabitants, and some remote locations. 

Requirment: Vampire Race

Cost: 100,000 Experience

Name: Sparring Arena I

Description: This location can serve Immortal warriors for training their Skills and Abilities (Capped at Level 10). 

Cost: 10,000 Experience:

Name: Agility Course I

Description: This location is where Immortal Rogues can test their Skills and Abilities (Capped at Level 10).

Cost: 10,000 Experience:

Name: Archery Range I

Description: This location is where Immortal can practice their ranged based Skills and Abilities (Capped at Level 10).

Cost: 10,000 Experience:

Transportation Perks...

Name: Teleport Pads

Description: These pads allow instantaneous travel within Regions for a small fee set by the kingdom. The limitation is that Teleportation is limited to Regional borders, unlike Portal Pads.

Requirement: Neutral status to use these locations.

Cost: 100,000 Experience

Name: Rental Stables

Description: Rent out temporary mount(s) (Non-Combat) to Immortals and Locals to get from point A to B.

Requirement: Neutral status to use these locations.

Cost: 10,000 Experience

Name: Portal Hub

Description: Portal Hubs allow Immortals to travel to far-flung kingdoms at a certain expense of course. These hubs cannot be used to invade other kingdoms.

Requirement: Neutral status to use these locations.

Cost: 250,000 Experience

Economy Perks...

Name: Auction House

Description: The Auction House is where all the Immortals of your kingdom can sell/buy pretty much everything and anything you can think of. Your kingdom will get a cut of taxes from all purchases of course.

Requirement: Neutral status to use these locations.

Cost: 100,000 Experience

Name: Faction Armory

Description: You can sell unwanted equipment and faction-based equipment too Immortals at these locations.

Requirement: Friendly status to use these locations.

Cost: 100,000 Experience

Communication Services...

Name: Postal Service I

Description: Allow PM and messages with items across bordering Regions within your kingdom

Cost: 50,000 Experience

Name: Regional Message

Description: With this, your Governors/Stewards, can release critical information to Locals and Immortals about Events or Emergencies.

Cost: 5,000

Name: Faction Wide Message

Description: Allows Faction Leaders to release information along the length and width of their territory Alerting all inhabitants of great events or threats.

Cost: 10,000 Experience

Civil Defense Perks...

Name: Civil Legion I (Malitia Units)

Description: These are basic units that will spawn in every city and town that have at least 500 inhabitants. These units primary purpose are to enforce the law and order of the Town/City/Stronghold and not combat invaders. 

Cost: 50,000 Experience

Name: Moat I

Description: This basic defense can help slow or even stop some invaders. (Level I only applies to Towns/Villages of 300+, not cities)

Cost: 5,000 Experience

Name: Basic Moat Monsters I

Description: These units will attack hostile units, thieves, cutthroats, well pretty much anything that jumps into your moat.

Cost: 10,000 Experience

Name: Town Buff I

Description: Militia and Military units guarding towns are strengthened by this buff. (Increase Levels by 5%)

Cost: 25,000 Experience

Name: City Buff I

Description: This Buff will increase the levels of all Civil Legion units and military units currently within a city. (Increase Levels by 25%)

Cost: 50,000 Experience

Name: Watch Towers

Description: These towers monitor your roads and borders for bandits and invaders.

Cost: 100,000 Experience

Name: Marshaling Field I

Description: This location is a place where military units can train and prepare for military campaigns.

Cost: 50,000 Experience

Jacob whistled at the sheer amount of options, this was the pure gaming portion of kingdom building and he had been ignoring it because of everything else. These were the Perks that would help them prepare for all the new Immortals and give them some incentives to keep them. However, with so few Immortal within the Empires borders, accruing Experience would be slow going until the Patch 12 came out. Jacob started reading through all the options that were available currently and immediately purchased Teleport Pads and Auction House. After looking through the remainder options he purchased Civil Legion I, City Buff I, Town Buff I, and Basic Trainers. It left him with just over seven thousand experience but closed up some huge holes in security and transportation. Jacob dismissed the page as he headed for the nearest Portal, it was time to get back to the grind. 

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Underdark- Forelorn Depths Region

Fallen Obsidion Kingdom- South Hall

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Jacob watched as the Dead Legion reform, the day had been long and tough. Two Outposts had been conquered though and the last remaining Fortress remained in front of them. Of the original ten thousand Undead that had marched early that morning, just over nine thousand remained. The forces of the 'One' were making their last stand. 

The Dead Legion was forming up outside of the range of any bow or spell from the defenders. Jacob could see a Drow, Duergar, and Illithid Bosses patrolling the walls of the fortress ruins. Jacob moaned, he was tired of Psionics and Mind Magic, he could go for someone trying to kill him with a Firebolt right now. 

Suddenly Nizyl bellowed and an aura enveloped the oversized Bonelord. Aimeri activated one of its auras and sickly black-green energy enveloped all the Dead Legion before it started moving forward. Once the Death Wagons were in range, their crews stopped and started to ready them to bombard the fortress ruins. Poison/Plague ammunition to draw out the defenders, followed by Explosive Ammunition once they counter attacked. Suddenly sixteen sickly green skulls arched over the marching formation and slammed into the distant ruins. Their contents spread out enveloping the defenders. The howls of the defenders filled the air as the Plague/Poison damage started stacking up. The Mind Warped Drones would eventually succumb if they stayed within the confines of the ruins but the Boss would not let them stay within. 

With a roar, thousands of Mind Warped Drones, Guardians, and Elite Champions burst forth from the ruins and charged toward the Dead Legion. The Death Wagons immediately switched to Explosive ammunition and sent a wave of explosive skulls hurtling toward the oncoming tide of Mind Warped. Arrows and Spells rained down on the advancing wave of enemies as the Dead Legion braced itself for the onslaught. 

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Surface- Shinning Hills Region

Arang'mor- City of Arkburn

Othgad Lightbringer watched as the Silver Guard wheeled and moved through various formations. Five thousand of the best Knights, Paladins, Clerics, and Priests filled the Orders ranks that made up Othgads personal guard. They also made up the backbone of the army of Arang'mor. 

"My King, we have received word the Archon of Alanthia has complied with your request to travel here." the Leader of the Inquisition informed the King. Othgad studied the older man, based on his facial features something had gone wrong.

"Well...what happened?" The King prompted.

The Inquisitor fidgeted which surprised Othgad, in all his years he had known the man he never looked nervous. "The convoy was attacked by bandits. Everyone was killed including the Archon. Sir, those High Priests that have seen you as a usurper are saying you orchestrated the attack and the assassination of the Archon. The city Alanthia has expelled our Ambassador and stated if we send another they will send back their heads. My King, the Church of the Light stands upon the brink of war with itself. The High Priests talk openly with your detractors among the nobility of rebellion." The head of the Inquisition informed Othgad who started cursing immediately. 

"If I arrest them, it will turn into open rebellion, if I wait they have time to plot and take action. Most of the northern cities and nobility are loyal though while the southern nobility has been co-opted by the Slavers Union. Disgusting bastards...Watch and wait for now, if they compromise themselves too much, then I can arrest them." Othgad told the Head of the Inquisition who bowed and left. What was going on Othgad thought, everything was turning to shit...

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Underdark- Forelorn Depths Region

Fallen Obsidion Kingdom- South Hall

Jacob danced back from the Mind Warped Elite then activated Shield Bash breaking its overextended arm. The thing did not scream, but it did moan in pain as it tried to fall back but the Stun took effect and it swayed from side-to-side instead. Jacob activated Shield Slam and Hemorrhage causing massive damage and downing several ranks of the nearby enemy before Jacob faded back behind the lines of the Dead Legion.

Arrows and spells slammed into the ranks of the Mind Warped as the Dead Legion slowly pushed forward. The Mind Warped were losing badly having already being weakened by ranged attacks, the Skeletal Warriors were slaughtering the weakened forces. The Duergar and Drow Bosses were already dead and the Illithid Boss was under assault by three parties of Immortals with the support of a couple dozen Dead Legion. 

With the Mind Warped being pushed back into the ruins of the Fortress, the Death Wagons switched back to the Poison/Plague ammunition. This ammunition did not affect the Dead Legion while it continuously weakened and sapped the health of the Mind Warped. 

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Jacob walked the ruins of the walls of the Fortress of Gigyar. It was in worse shape than the Fortress of Thongulor. A whole section of the Outer Wall had collapsed inward, a portion of the Kepp had collapsed, in other words, the Fortress was a complete wreck. The Control Room was heavily damaged and even once the Kingdom was free of the 'Ones' influence, Jacob was pretty sure they would have to rebuild most of the Fortress of Gigyar. 

Alert...

Through battle and conquest, you have received...246,780 Experience

Alert...

Alert...

For slaying Vakoph Xiltossz you have received...25,000 Experience

For slaying Gimadin Frostbeard you have received...25,000 Experience

For slaying Kerileks Mindbender you have received...25,000 Experience

Alert...

Alert...

Heavy Armor Proficiency has increased to...Level 9.

1 Handed Sword Proficiency has increased to...Level 11

Shield Proficiency has increased to...Level 11

Alert...

Kingdom Alert...

For conquering...a level 4 Fortress and two Outposts...you have gained 50,000 Kingdom Experience

Kingdom Alert...

Quest Completed: Ancient Secrets of the Obsidion Kingdom (Stage 4)

Description: You have finished your campaign to conquer the South Hall of the Fallen Obsidion Kingdom and defeated the forces of the 'One'. This is only the beginning though. 

Difficulty: Hard

Requirement: Level 50, Party of 50

Rewards: 100,000 Experience, 1,000 Gold, Ancient Secrets of the Obsidion Kingdom (Stage 5)

Quest Issued: Ancient Secrets of the Obsidion Kingdom (Stage 5)

Description: Now with the South Hall firmly under your control, you have a base of operations too free the Obsidion Kingdom from the Aboleth known as the 'One'. Destroy his forces and conquer the remaining outer Halls of the Obsidian Kingdom.

North Hall Conquered: ---

West Hall Conquered: ---

East Hall Conquered: ---

Difficulty: Hard

Requirement: Level 50, Party of 50

Rewards: 250,000 Experience Per Hall, 100,000 Kingdom Experience Per Hall, 1,000 Gold Per Hall, Ancient Secrets of the Obsidion Kingdom (Stage 6)

Jacob dismissed the information, "So is the offer still good?" Jason asked as he walked up. The pair of Wraith Knights that were working as his guards let the Immortal through but kept a sharp eye on him.

"Yes, but if you turn the invitation down, you won't get a second chance. Have you decided?" Jacob asked and Jason nodded his head.

"I want to join," Jason replied quickly causing Jacob to smile.