Surface- Valley of Origins Region
Empire of Night- City of Eternal Night
The building was huge even by modern standards, yet when the Romans planned big..they went big. The Coliseum was huge from any standpoint, from the stands to the highest seats. It was a building that had been imported directly from ancient earth history with only a few cosmetic changes and like modern arenas, had viewing crystals that could display information about the proceedings of the arena or even enlarge the view of the arena so those in the seats further away could get a better view.
"It will be able to seat 30,000 people comfortably, the arena itself can be modified to change up the terrain, it can even spawn mobs, but they won't be worth any experience. The Amphitheater next door can hold up too 20,000 comfortably." The cities Master Engineer stated.
"Good, I am glad construction on this building is finally complete. How is construction going for the remainder of the Outer City?" Jacob asked as they walked on the sands of the Coliseum.
"Steady, all the other districts will be completed within 60 days as long as we have the resources and work crews." the Master Engineer stated.
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Spoiler: Spoiler
Jacob Longstrider
High seat of House Lightsbane
King of the Empire of Night
During the course of our investigations of the Slavers Union and their activity in and around Uldon, we arrested one hundred and thirty-two people directly or indirectly working for them and eight hundred mercenaries. Forty-two properties have been seized in and around the City of Uldon. Eighteen chests containing various gems and bars of precious metals, and 372,487 Gold has been seized on these properties and transferred to the vaults under the Palace of Night.
The vaults under the Keep at Uldon contain 523,480 Gold, dozens of chests containing gems, bars of precious metals, rare potions, etc... We have transferred 50,000 Gold (100,000 total) to the Cities of Gahlin and Oblivion.
The Armories are still being inventoried at this time.
V/R
Ezekial
Master of Shadows
Jacob dismissed the report Ezekial had sent, the eight hundred mercs would not be released while most of the agents of the Slavers Union would be imprisoned are placed in work crews around the Empire. Each of those working for the Slavers Union would serve five years of hard labor before being released. The mercenaries were had been given the same sentence, and all of them were sent to the Underdark holdings of the Empire. A harsh punishment, but necessary. Jacob dismissed his thoughts before bringing up the new Smithing and Mining Skill trees.
Spoiler: Spoiler
Gathering- Mining
Endless Veins...
Name: Ground Pounder (Novice Level Mining)
Description: Gaia just needs a little luv. Scratch her back just there...
Benefit 1: Increase speed (+10%) that you mine Ore Nodes or dig through the ground
Cost: Passive, N/A
Cooldown: N/A
Name: Earth Sense (Requirement Adept Level Mining, Ground Pounder)
Description: Sense nodes of minerals while out adventuring.
Range: 10 Feet
Cost: Passive, N/A
Cooldown: N/A
Name: Earth Love (Requirement Journeyman Level Mining, Earth Sense)
Description: While mining below ground, this perk decreases (-25%) the cost to Mine ore.
Benefit 1: -25% Stamina Cost to Mine Ore while underground
Cost: Passive, NA
Cooldown: NA
Name: Survey (Requirement Master Mining, Earth Love)
Description: Send out a pulse of energy to find Nodes of Ore, hidden catches of Gems and precious minerals
Range: 50 Feet around the Miner in all directions
Cost: 1,000 Stamina
Cooldown: 30 Seconds
Gold Digger...
Name: All that Shines (Novice Level Mining)
Description: Metal is common, Gems are forever.
Benefit 1: Increase the chance (+5%) that you will find Gems while Mining Ore
Cost: Passive, N/A
Cooldown: N/A
Name: Hand of Midas (Requirement Adept Level Mining, All that Shines)
Description: Your pickaxe will find all that is precious.
Benefit 1: Precious Metal Nodes will yield 10% more Ore
Cost: Passive, N/A
Cooldown: N/A
Name: Hades Gift (Requirement Master Mining, Hand of Midas)
Description: Upon mining a Gem or Precious metal, its value will increase.
Benefit 1: Increase chance (+10%) to upgrade Gem grade while Mining
Cost: Passive, N/A
Cooldown: N/A
Siege Craft...
Name: Battle Miner (Requirement Adept level Mining)
Description: This Sub-Class allows you to survey fortifications too improve them or tear them down.
Cost: Passive, N/A
Cooldown: N/A
Name: Fortification Survey (Requirement Journeyman level Mining)
Description: Not quite eagle-eyed, but those curves are...going to break that wall.
Range: 1 to 500 Feet
Benefit 1: Subtle vulnerabilities are highlighted to you.
Cost: 500 Stamina
Cooldown: 30 Seconds
Name: Earth Works (Requirement Journeyman level Mining)
Description: Design and create earthen walls to defend or how to destroy them
Cost: Varies
Cooldown: N/A
Name: Tunnel (Requirement Master level Mining)
Description: Jurney to the center of the earth!!!
Perk 1: Design and dig a tunnel under fixed fortifications to undermine their strength
Cost: Varies
Cooldown: N/A
EarthBound...
Name: Blessed by Gaia (Requirement Grand Master level Mining)
Description: Some people have a green thumb, your whole body is earth brown.
Benefit 1: Mining Stamina Costs are decreased by 10%
Benefit 2: Decrease weight of all Ore you are carrying by 10%
Cost: Passive, N/A
Cooldown: N/A
Name: Mobile Smelter (Requirement Grand Master level Mining)
Description: I am not greedy, just industrious.
Benefit 1: 50% chance to double Smelted Ore
Benefit 2: 1% chance that Smelted Ore will yield a Gem
Cost: 1,000 Stamina
Cooldown: 30 Minutes
Crafting- Blacksmithing
Industrial...
Name: Hammer Time (Requirement Novice Level Smithing)
Description: Is it a seizure or is he just working that fast?
Benefit 1: Decrease time (-10%) required to produce items.
Cost: Passive, N/A
Cooldown: N/A
Name: Hot Handed (Requirement Novice Level Smithing, Hammer Time)
Description: Ice Men or Ice Queens don't have anything on you.
Benefit 1: While Smithing, increase your heat resistance by 50%.
Cost: Passive, N/A
Cooldown: N/A
Name: Disassemble (Requirement Journeyman Level Smithing, Hot Handed)
Description: Magic fingers, oh yeah baby, I got those!!!
Perk 1: Allows Smith to Disassemble Armor, Weapons, and Engineering Equipment (Up too Uncommon Level)
Perk 2: Retrieve 30% of the materials during the process
Perk 3: Increases (+5%) chance that the Smith will learn the blueprints/plans for the item
Cost: Varies (Based on item type, level, etc)
Cooldown: N/A
Name: Quality Management (Requirement Master Level Smithing, Disassemble)
Description: Scratches and dents might give it character, but it destroys the quality of an item.
Perk 1: Increase chance (+10%) to improve the Quality of an item
Cost: Passive, N/A
Cooldown: N/A
Gifted Hands...
Name: Gifted Touch (Novice Level Smithing)
Description: I piss excellence, I think...
Benefit 1: 10% Chance that your products will receive a random property.
Cost: Passive, N/A
Cooldown: N/A
Name: Basic Rune Etching (Adept Level Smithing, Gifted Touch)
Description: That's not a Knife. THIS IS A KNIFE!!!
Benefit 1: Etch basic Runes into weapons and armor to enhance basic fundamentals of what your forge.
Benefit 2: 1 Rune(s) per item crafted
Cost: Varies (Based on item type, level, etc)
Cooldown: N/A
Name: Gem Socket (Requirement Journeyman level Smithing)
Description: Add a little bling to that...
Perk 1: Add one Gem slot to a crafted item
Cost: Varies (Based on item type, level, etc)
Cooldown: N/A
Name: Alchemic properties (Requirement Master level Smithing)
Description: Is it supposed to do that?!?!
Benefit 1: Use 1 alchemic potion(s) to add benefits to a crafted item
Cost: Varies (Based on item type, level, etc)
Cooldown: N/A
Boys and their toys...
Name: Tinkerer (Requirement Adept level Smithing)
Description: This Sub-Class allows you to create Trinkets
Cost: Varies
Cooldown: N/A
Name: Thrifty (Requirement Journeyman level Smithing)
Description: Stretch...it...out...and...make...more
Benefit 1: Decrease material costs(-10%) to produce a Trinket
Cost: Passive, N/A
Cooldown: N/A
Name: Custom Trinket (Requirement Master level Smithing)
Description: Create custom looking trinkets, this is cosmetic only, it will not affect properties/level/quality of the item
Cost: Passive, N/A
Cooldown: N/A
Heart Sight...
Name: Smith Mastery (Requirement Grand Master level Smithing)
Description: Through hard work, almost anything is possible
Perk 1: Decrease Stamina cost to craft items by 5%
Perk 2: Decrease the amount of time it takes to craft an item by 5%
Cost: Passive, N/A
Cooldown: N/A
Name: Soul Crafter (Requirement Grand Master level Smithing)
Description: Craft items with the power of your Mind, Body, and Soul infusing them with characteristics they would not normally have.
Benefit 1: Items crafted will be a minimum of Epic Level
Cost: Varies
Cooldown: Varies
Jacob first checked out the Mining trees and after consideration, purchased Novice level in both Ground Pounder and All that Shines before shifting over to the Smithing trees. Jacob immediately purchased Novice level Hammer TIme and Gifted Touch, while only bringing Hot Handed to Initiate level. That left him with sixty-six skill points to spend, but it was time to expand his Shadow Magic so Jacob flipped over to his Utility Tree. He had only three points to work with here, but he immediately brought Shadow Bolt to Novice level and purchased Initiate level Entangling Shadows. It left him with one Utility Point in case of an emergency.
Spoiler: Spoiler
Name: Shadow Bolt (Novice Rank)
Description: Cast a concentrated blast of Shadows against a target.
Damage: 400-450
Benefit 1: 5% chance target will be blinded by Darkness for 3 seconds
Range: 20 Feet
Cast Time: Instant
Cost: 300 Mana
Cooldown: N/A
Name: Entangling Shadows (Initiate Rank)
Description: Summon a pool (5 Foot Area) of Shadows that entangles and slows your enemies.
Benefit 1: Attack and Movement Speed reduced by 50%
Range: 10 Feet
Cast Time: Instant
Duration: 1 Minute
Cost: 300 Mana
Cooldown: 5 Minutes
With the increased likelihood of combat with other nations and players, it was time to start spending all his Skill Points on his combat Skill Trees. Jacob immediately brought up the Warrior Tree and studied the Survival branch long and hard before he started investing. Jacob immediately brought Pack Mule to Novice level before moving on. Jacob invested two points into Sword Mastery bringing it up to Master level, one point into Invigorating Shout and War Veteran bringing them up to Journeyman level and leaving Jacob with sixty-one Skill Points.
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Jacob moved to Heart of Battle branch and invested two points into Power Slash bringing to Master level, two points into Triple Slash bringing it to Adept level, and one point into Deep Wounds and unlocking the Initiate level and leaving Jacob with fifty-six Skill Points left.
Jacob flipped to the last branch of the Warrior tree, Protective. He immediately invested two points into Shield Bash and Piercing Lunge, bringing both to Master level. Jacob considered investing another point into Leap, but dismissed the thought and moved onto the Blood Knight Skill Tree with this fifty-two points left.
Spoiler: Spoiler
Survival Branch...
Name: Pack Mule (Novice Rank)
Description: Decreases the weight of all items in your inventory.
Benefit 1: Weight decrease by 5%
Benefit 2: Large items can be stored in your inventory
Cost: N/A, Passive
Cooldown: N/A
Name: Sword Mastery (Master Rank)
Description: Anyone can swing something with a sharp edge, with this Skill you gain instinctive Mastery of how to use a blade.
Benefit 1: Increases Base Damage of 1-Handed Swords by 15%
Benefit 2: Increase Critical Hit Chance by 3%
Benefit 3: Increase chance that your sword strikes will leave bleeding/gaping wounds by 1%
Cost: N/A, Passive
Cooldown: N/A
Name: Invigorating Shout (Journeyman Rank)
Description: Release a shout that energizes you and your allies.
Cast Time: Instant
Benefit 1: Increase Attack Speed by 10%
Benefit 2: Increase Damage by 10%
Benefit 3: Increase Stamina Regeneration by 5%
Duration: 1 minute
Cost: 400 Stamina
Cooldown: 5 Minutes
Name: War Veteran (Journeyman Rank)
Description: A Warrior is a veteran of a dozen battles, or a hundred and he has learned to utilize his equipment to its maximum efficiency.
Benefit 1: Increase Armor by 10%
Benefit 2: Increase Physical Damage by 10%
Cost: N/A, Passive
Cooldown: N/A
Heart of Battle Branch...
Name: Power Slash (Master Rank)
Description: Slash target dealing additional damage, with a chance to cause bleeding damage.
Cast Time: Instant
Benefit 1: +200% Base Damage
Benefit 2: 20% Chance to cause bleeding damage (75% of Base Damage)
Cost: 500 Stamina
Cooldown: 1 Minute
Name: Triple Slash (Adept Rank)
Description: The warrior unleashes a series of sword strokes that do progressively more damage while leaving your opponent bleeding.
Cast Time: Instant
Benefit 1: +10%,+15%,+20% of Base Damage Per Sword Strike
Benefit 2: Inflict 200 bleed damage per second, for 15 seconds
Cost: 500 Stamina
Cooldown: 5 Minutes
Protective Branch...
Name: Shield Bash (Master Rank)
Description: Slam your shield into the face of your enemy causing them damage and causing them to be stunned for 5 seconds.
Requirement: Shield
Damage: 900
Cast Time: Instant
Cost: 500 Stamina
Cooldown: 1 Minute
Name: Piercing Lunge (Master Rank)
Description: The Warrior lunges at an opponent dealing damage and lowering your opponents' armor.
Range: 10 Feet
Cast Time: Instant
Benefit 1: Strike Deals +150% Base Damage
Benefit 2: Opponents Armor is lowered by 40% (Duration 10 Seconds)
Cost: 700 Stamina
Cooldown: 3 Minutes
Jacob brought up Protector of the Blood Branch and immediately invested two points into Blood Aura and two into Blood and Bone Armor leaving Jacob with forty-eight Skill Points. From the Blood Reaping Branch, Jacob invested two points into Reaver Attack. Finally, Jacob brought up Heir of Blood Branch and invested two points into Strength of the Elders, Hemorrhage, and Blood Fusion each and leaving Jacob with forty Skill Points.
Spoiler: Spoiler
Protector of the Blood Branch...
Name: Blood Aura (Adept Rank)
Description: The Blood Knight is a master of blood and health, with this Aura he can increase the recuperation of oneself and nearby allies.
Range: 15 Feet
Benefit 1: Increase Health Regeneration by 10% (Self/Allies)
Cost: N/A, Passive
Cooldown: N/A
Name: Blood and Bone Armor (Master Rank)
Description: The Blood Knight encases themselves in blood and bone.
Cast Time: Instant
Benefit 1: Decrease Incoming Physical damage by 15%
Benefit 2: Decrease incoming Magical damage by 5%
Benefit 3: Reflect 10% Physical damage recieved
Duration: 45 Minutes
Cost: 1000 Health
Cooldown: 10 Minutes
Blood Reaping Branch...
Name: Reaver Attack (Master Rank)
Description: The Blood Knight strikes a target or targeted area (Directed Attack) dealing +250% damage and recovering 40% damage dealt as health.
Cast Time: Instant
Cost: 1000 Stamina
Cooldown: 1 Minute
Heir of Blood Branch...
Name: Strength of the Elders (Master Rank)
Description: As Vampires age, they naturally gains strength and speed, with this Skill you can harness this innate talent.
Benefit 1: Increase Innate Strength by 15%
Benefit 2: Increase Innate Speed by 15%
Cost: N/A, Passive
Cooldown: N/A
Name: Hemorrhage (Master Rank)
Description: A Blood Knight is a master of Blood and at a cost of some of your life, you can command the enemies blood around you to burst major arteries and cause bleeding throughout an enemies body.
Damage: 1000 with 50 DPS for 20 Seconds
Cast Time: Instant
Range: 10 Feet AoE
Cost: 30% of Base Health
Cooldown: 5 Minutes
Name: Blood Fusion (Adept Rank)
Description: The Blood Knight infuses their blade with some of their health increasing the damage they deal.
Cast Time: Instant, Self
Benefit 1: Increase Base Physical damage by 10%
Benefit 2: Absorb 5% of damage dealt as health
Duration: 45 Minutes
Cost: 1000 Health
Cooldown: 10 Minutes
Jacob finally brought up the Defender Skill Tree, the Shield Bearer Branch offered some interesting Passive and Active skills. Jacob immediately invested two points into Shield Mastery and Shield Slam each. Next, he brought Battle Master Branch and invested two points into Armor Mastery and Strength of the Legions each leaving Jacob with thirty-two Skill Points left.
Spoiler: Spoiler
Shield Bearer Branch...
Name: Shield Mastery (Master Rank)
Description: The Defender depends on a shield to preserve their life and the ones they protect.
Benefit 1: Increase Shield Armor Rating by 15%
Benefit 2: Increase Chance to Block by 2%
Cost: N/A, Passive
Cooldown: N/A
Name: Shield Slam (Master Rank)
Description: The Defender slams his shield into the ground dealing damage to all enemies around himself with a chance to Stun enemies.
Range: 10 Feet
Damage: Armor Rating of Shield x4
Benefit 1: 15% chance to Stun enemies for 3 Seconds
Cast Time: Instant
Cost: 1,000 Stamina
Cooldown: 10 Minutes
Battle Master Branch...
Name: Armor Mastery (Master Rank)
Description: The Defender has mastered how to wear ones armor, what armor, and what armor he can go without in ANY situation.
Benefit 1: Decreases armor weight by 25%
Benefit 2: Decrease Stamina cost of Heavy Armor by 5%
Cost: N/A, Passive
Cooldown: N/A
Name: Strength of the Legions (Master Rank)
Description: This Aura surrounds the Defender and Allies infusing them and fortifying them.
Range: 15 Feet
Benefit 1: Increase Armor Rating by 15% (Self/Allies)
Benefit 2: Increase Stamina Regeneration by 5% (Self)
Cost: N/A, Passive
Cooldown: N/A
Jacob dismissed all the information and concentrated on the here and now. Four Portals stood open and nearly six thousand newly minted Dead Legion members with twenty Death Wagons were traveling to reinforce their dead brethren in the Obsidion Kingdom. A massive Bone Lord led this portion of the Dead Legion. Normally Bone Lords stood at seven or eight feet, this one towered at nearly ten feet tall with plate and mail armor, wielding a massive double-bladed ax and shield. At level eighty with five hundred thousand health, he was a true monster capable of dealing and receiving damage. He would be a nice counterpart to the Reaper that already was in the Obsidion Kingdom.