Surface- Arathia Basin Region
Empire of Night- Middlebrough
Jacob saw the little market stalls being placed. Several merchants had already arrived, while dozens more would be arriving over the next 2 days. Since the Empire was in full control of the Basin, the smaller Merchants would probably push on into the Basin to try selling their wares to all the new settlements. "So, this time Legion members will be running security for the Market?" Governor Hightower asked.
Jacob smiled, "Yes. I want all the merchants and representatives to know the Empire is here and will be staying. Is that a problem Governor?" Jacob asked.
"No, I just know the Slavers Union will be present. That has not changed. What will you do about them?" Hightower asked causing Jacob to frown.
"If the Slavers Union shows up...I will deal with it then. Personally." Jacob replied. Time to go check on construction efforts at Eternal Night, then the Valley of Origins.
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Surface- Valley of Origins
Empire of Night- City of Eternal Night
Inner City
Jacob walked the streets of Eternal Night, new vitality and purpose, filled it now that he actually thought about it. Since the first time he came here, he didn't think about it but the people had been broken and tired. Now they had a new purpose and it filled them now. Jacob could feel it in them and with the pulse of the city.
It wasn't what he was concerned about right now though. Right now he was looking at two new buildings that had been constructed within the Inner city. One was a building that had not been seen since the last war and the other was original. A Chapter House for the Order of Blood Knights and the Cathedral of Balance.
The Cathedral was beautiful, made from marble, with gold and silver inlays. A very well done likeness of the old man had been built and placed in front of the Cathedral. As Jacob stepped inside, said old man appeared with a frown, "Why?" he asked.
"This is not for you, you realize that. This is for my people, to help give them hope. Sometimes people need to talk and this will give them a place to go. You don't have to answer, this is for them more than for you. I also think the designers did a very good job, I asked them for two things. Something that could stand the test of time and beauty. I think they delivered." Jacob told Balance as they walked further into the Cathedral.
Balance was flustered, "Light and Darkness won't like this at all."
Jacob snorted, "Please Light and Darkness are commonly accepted throughout the world. How can they be mad at you? I didn't ask for your input or permission when I commissioned this Cathedral. So I think they will survive being disappointed."
"This could invite even more trouble your way." Balance stated.
Jacob looked at the Primordial Power, "People need hope my friend and something to believe in. I can only do so much."
"You also seem to be avoiding the new Chapter House next door." Balance stated while smiling mockingly.
Jacob snorted, "Maybe just a bit. I am also getting used to all the changes level 50 gave me and the Shadow Magic it unlocked."
Balance looked at him before patting Jacob on the shoulder, "Get used to changes my friend. More and more are coming your way. Go to the Chapter House next, you will need to reestablish your lost order sooner rather then later I am afraid." With that Balance looked around one more time before disappearing. Jacob considered the Old Mans words before pulling up the Utility Class sheet.
Jacob immediately purchased Heart of Darkness (Initiate Rank), Shadow Bolt (Initiate Rank), and Shadow Strike (Initiate Rank). Information flooded his mind and his fingers dug into his thighs before he relaxed again. His last two Utility Points he saved for a rainy day. With a deep breath, Jacob stood and left.
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Jacob looked at the Docks that had been trashed so badly the last time he was here. All the wreckage had been burned or cleared away. Building foundations could be reused, over a dozen piers had been constructed so far and at least that many were under construction.
Four Shipyards had been constructed, two of them had been upgraded to the Max Level. The other two were still level one for now though. Four Warehouses and four Storage Yards were under construction. The defenses at the mouth of the gully had been repaired though, thus securing the harbor from internal threats.
The work on the harbor defenses and lighthouses would begin as soon as the first set of Warehouses and Storage Yards were completed. Jacob strode over to the Shipyard bringing up their information as he walked.
Spoiler: Spoiler
Name: Advanced Shipyard (MAX LVL)
Durability: 4,000/4,000
Description: Advanced Shipyards can build almost anything that can float on water. The Advanced Shipyard has enough space and slips to produce two dozen Basic fishing vessels at one time, or build two Trireme. This shipyard can also be used to construct custom vessels if the price is right.
Name: Basic Fishing Vessel
Crew: 1-2
Cargo Capacity: 200 Units
Speed: 4 Knots
Durability: 800
Description: The basic fishing vessel is designed for fishing in large bay areas and coastal waters, not for deep ocean or long term sailing. During disuse, can be beached or placed at a dock.
Name: Fishing Catamaran
Crew: 3-6
Cargo Capacity: 400
Speed: 8 Knots
Durability: 1,000
Description: These double-hulled vessels are built for shallow waters and carrying light loads. Perfect for small fishing crews.
Name: Basic Merchant Vessel
Crew: 10-16
Cargo Capacity: 2,000 Units
Speed: 10 Knots
Durability: 1,200
Description: Basic merchant vessels were the lifeblood of any seafaring town, city, or kingdom. These vessels can be lightly modified by their captains for various reasons.
Name: Advanced Merchant Vessel
Crew: 12-20
Cargo Capacity: 4,000
Speed: 14 Knots
Durability: 1,500
Description: These hulls are versatile in that they can be heavily modified for almost anything. They are the favorites among pirates due to being able to carry weapons as well as haul off stolen cargo.
Military Vessels...
Name: Light Trireme
Crew: 20-30 (Does not include Marines)
Cargo Capacity: 800 Units
Speed: 14 Knots
Durability: 2,000
Description: The Light Triremes are scouts and cargo vessels and basic military vessel of any naval force. Light Trireme can be modified for speed, cargo, or carry more weapons. Best used in squadrons of 6 or more.
Name: Bireme
Crew: 30-40 (Does not include Marines)
Cargo Capacity: 1,000 Units
Speed: 12 Knots
Durability: 5,000
Description: The Bireme is the main military unit, cheap and easy to produce while also being versatile.
Name: Trireme
Crew: 40-50 (Does not include Marines)
Cargo Capacity: 1,2000 Units
Speed: 10 Knots
Durability: 10,000
Description: These heavy units are the main battle line for any navy able to receive and dish out harsh damage.
Note* The ships listed above are the most basic vessels that are unlocked with the Shipyard upgrades. As your shipwrights build and design, new vessel designs will be unlocked.
The Custom vessel option was very interesting and could prove quite useful in the long-term. They might not be able to design modern-day warships made out of metal, they could design more advanced and powerful ships. Ships driven by magic, Air and Water specifically. Jacob would bet there were ways to enchant those vessels so not only would they be stronger, but they would be faster as well. Combat was a problem, the few squadrons they had in the Storm Sea were making slow progress to clear out a route between the town of Aramore and the City of Eternal Night. Currently, the two Captains that headed the two squadrons believed it would take them a month to carve out a safe passage between the two ports. The route between Aramore and the City of Anchorhead was relatively safe compared to the other route. Suddenly a chime sounded in his ear of a message received. It was Eiloma reporting on the freed slaves.
Spoiler: Spoiler
Jacob,
Over the course of your raids among the Slavers Union camps and caravans, you freed 5,327 beings. Of those we set free...
498 wished to try and go back to their lives
2,157 joined the Legions (New Dawn/Midnight)
1,172 were transferred to various Farming communities, Aramore, or Middlebrough in the Arathia Basin Region
This text was taken from Royal Road. Help the author by reading the original version there.
The remainder has settled here in the City of Eternal Night for now.
Eiloma
Jacob dismissed the information. Time to head to the next stop on his inspection.
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Surface- Valley of Origins
Empire of Night- Outside the City of Eternal Night
"We built them up against the mountains in case of an accident, these places tend to explode. All the safety measures have been taken, but we can only do so much." Glagor stated as Jacob inspected the Mana Refinery.
It looked startlingly similar to an Alchemist Hut on the outside, but most of the building was in the mountains. With the refineries, they could mass-produce Mana Potions, Mana Crystals, and Mana Cores. Mana Cores were essential for Mechanized Golems. Mana Crystals allowed the production of Mana Cannons and allowed the production of some interesting things from the Bone Barracks.
"What are the production rates?" Jacob asked the Dwarf.
"Weekly production rates will vary based on the grade of the item we need to produce. For example, we need Basic Mana Cores for the Mechanized Golems we build. The two Refineries can produce 10 of those a day, but we cannot build that many Golems in a week. At the current level, the Refineries can only produce five Mana Crystals a day. Mana Potions are far easier to produce and take less refined Mana. Right now, we are stockpiling the Mana Crystals because we do not have anything that can use them yet." Glagor replied.
Jacob nodded as he pulled up the interface to inspect the building.
Spoiler: Spoiler
Mana Refinery (LVL 1)(Rare)
Durability: 2,000/2,000
Description: Mana Refineries are of Dwarven design built for the sole purpose of refining Raw Liquid Mana into Mana Crystals, Mana Cores, and Mana Potions.
Bonus: Due to the safety precautions your people have taken, it is 50% less likely that this refinery will blow up due to an accident.
Note* Due to the nature and volatility of Raw Mana and the process to refine it, it is highly recommended to build these buildings separate from any populations and preferable underground to contain any blast.
"Can we build more refineries?" Jacob asked the Dwarf.
"Yes, but we are constrained by your agreement with the Eternal Forest. We can only take so much Raw Liquid Mana from the Mana Pool. Based on what we can take, we cannot make any more Mana Refineries. We can upgrade these and be able to produce more with what we can take." Glagor replied.
"What about the building Blueprints to upgrade them?" Jacob asked but Glagor was already shaking his head.
"We only have the most basic plans, any other upgrades will have to be done by city Engineers.' Glagor responded. 'So is it true you plan on building an Arena and Amphitheater in the outer city?"
"Yes, people need entertainment and I need the Arena for an idea I have, but its fruition is a long way off.' Jacob replied as hey walked through the various rooms in the underground portions of the Mana Refinery.' Now, what plans have you made concerning the Flaming Anvil Clan?"
"We have started reaching out to various enclaves, Holds, and Citadels that we know have taken in members of the Flaming Anvil. It will be weeks before we have a response one way or another. Word is out though that some of their clan survived and that Vognan Ironstriker lives." Glagor stated.
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Surface- Valley of Origins
Empire of Night- Fortress of Sara'Bella
"As you can see my king, the Keep has been fully restored, the wall breaches have been rebuilt, and the moat has been filled." The Human Engineer overseeing all the fortress restorations stated.
"Yes, how did you manage to get it all done in such a short time?" Jacob asked as he studied the newly restored fortress.
"We concentrated all the work crews here instead of spreading them out. It gave them safety from nearby monsters, but it also speeds up restorations efforts significantly. I expect the three remaining fortresses to be repaired within a month. Provided that we have the resources." He stated causing Jacob to worry.
Even with all the resources, they had stockpiled over the years, their reserves were not endless and restorations efforts with the valley fortifications, docks, and the city itself were eating into those reserves at an insane rate. With the opening of all the Logging camps, the wood reserves were being replaced, but they only had two Quarries. Hopefully some of these fortresses had a Quarry or two to augment their stone production, otherwise, they would have to start shipping Stone in from other parts of the Empire.
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Surface- Valley of Origins
Empire of Night- City of Eternal Night
Middle City
Jacob walked among the various alcoves and watched the various workers tinker, shape, or build the various projects in the Crafters Hall. All the workers were currently building various components of a Trebuchet, Onager, Catapult, Mangonel, Ballista, or Scorpion. Siege weapons took time to build, even the batteries the Empire currently fielded didn't have spare parts for every little thing.
So the Crafters Hall was not only building new Siege Weapons but spare parts for the current Siege Weapons the Empire fielded. Jacob had stationed one battery at the Cities of Gahlin, Ineford, and Anchorhead. Eternal Night had two batteries currently and a third under construction. Aramore and Middlebrough only had Scorpions and a handful of Mangonels, Jacob quickly accessed the building's interface and brought up the specs on the various SIege Weapons.
Spoiler: Spoiler
Name: Trebuchet
Damage: 4,000
Range: 1,500-3,000 Feet
Rate of Fire: 1 every 3 Minutes
Crew Size: 8
Durability: 4,000
Description: The Trebuchet is the powerhouse of field artillery, slow to fire but devastating damage.
Name: Onager
Damage: 2,000
Range: 600-1200 Feet
Rate of Fire: 1 every 2 Minutes
Crew Size: 6
Durability: 3,000
Description: The Onager is an upgraded Catapult that sacrifices rate of fire for extended range.
Name: Catapult
Damage: 2,000
Range: 500-1000 Feet
Rate of Fire: 1 every 1 Minute
Crew Size: 6
Durability: 2,000
Description: Catapult is the most basic field artillery in Ilthea, easily mass-produced and maintained.
Name: Mangonel
Damage: 500-750
Range: 300-700 Feet
Rate of Fire: 1 every 30 Seconds
Crew Size: 4
Durability: 1,000
Description: The Mangonel is the smallest catapult variant, best used in fixed defensive postures.
Name: Ballista
Damage: 1,000
Range: 200-600 Feet
Rate of Fire: 1 every 30 Seconds
Crew Size: 4
Durability: 1,000
Description: The Ballista is the larger cousin of the Scorpion, able to launch missiles further at the cost of speed.
Name: Scorpion
Damage: 300-500
Range: 30-120 Feet
Rate of Fire: 1 Every 15 Seconds
Crew Size: 2
Durability: 500
Description: The Scorpion is for close-in fixed defenses, highly mobile and easy to use for a 2 man crew.
Note* All Siege Engines can use various types of ammunition. Currently, you have the ability to field Regular, Explosive, and Poison based ammunition. The damage shown above is for Common ammunition.
Name: Mana Cannon (Prototype-Design)
Damage: Unknown
Range: Unknown
Rate of Fire: Unknown
Crew Size: Unknown
Durability: Unknown
Description: Unknown
Name: Mana Mortar (Prototype-Design)
Damage: Unknown
Range: Unknown
Rate of Fire: Unknown
Crew Size: Unknown
Durability: Unknown
Description: Unknown
Note* The Mana Cannon and Mana Mortar are still being designed and tested and are not yet in production. The Weapon Engineers expect to field test the first prototypes within 2 weeks now that a fuel source has been found.
Jacob whistled as he closed out the interface. Having a steady supply of siege weapons and spare parts would be crucial if everything went to shit. Based on what he could see, they would have spare parts for everything within the same amount of time it took them to field test the Mana based weapons.