Synopsis
There are many worlds, many multiverses, and you can move between them via the Federation's Bridge network - magical gateways to other worlds.
The world dubbed "C'thon" by its inhabitants - or Gamma-Theta-Nu-649, if you ask the Federation's bureaucracy - was deserted when the Federation found it. The "civilized" races had all died out centuries prior, and the wilderness had grown downright feral in their absence. Now, the lonely Federation outpost of Bridgetown is under constant threat from the hungry wildlife, malicious fey, territorial goblins, and wandering undead that surround it. The town's distance from the Federation's centers of power means that it gets precious few of the resources that it needs to stay safe and afloat.
Enter the Guild of Adventurers, a plucky and disparate crew who do the Federation's dirty work in exchange for coin. One team, the first of many, crosses the Bridge to C'thon looking for fame, fortune, and (if they're lucky) the answer to a newly-discovered Prophecy. They'll get much more than they bargained for, although first they need to avoid being eaten by the local wildlife.
Updates weekly on Wednesday. Chapters will be as long as they need to be for them to work, which means they can vary. If anything drops below 2500 words, I'll post an extra chapter if I have one ready.
[PS: This is not a litRPG, but I do borrow heavily from TTRPGs for inspiration, and the general setting and storyline is from a TTRPG campaign I'm running.]
[PPS: This is my first attempt at writing long-form fiction. I'm not trying to make a great piece of literature or have a multi-novel overarching plot, but hopefully it'll still be a fun story - let me know what you think in the comments.]
[PPPS: Cover image is from a free-download wallpaper by Tyler Edlin; I do not own it, and will take it down immediately if requested.]