Synopsis
In the world of Elisia, cultivation is everything. A mystical art passed down through generations, it allows individuals to harness the power of other dimensions and attain superhuman abilities. But with this power comes greed and the desire for more. For centuries, the 125 nations of Elisia have been locked in a brutal war for dominance, leaving countless dead and suffering in its wake.
But after 24 years of bloodshed, the war comes to a close, and only five empires remain: Moria, The Chase states, Liger dynasty, The Strom kingdom and Pantheon. Each ruled by a powerful family with their own desires for power, the courts of these empires are filled with scheming politicians and advisors, all vying for the ear of their rulers.
Amidst the chaos and politics, the common people live in fear of the whims of their rulers. But there are also those who seek to use their powers for good, fighting for justice and trying to bring an end to the endless cycle of war and suffering.
As these powerful cultivators rise and fall, alliances are made and broken, and the fate of Elisia hangs in the balance in a game of cultivation where the stakes are nothing less than the fate of the world. Only the strongest will survive, as the law of the jungle takes over in this Game of Cultivation.